News Inside Marvel vs Capcom Infinite: an in-depth interview about accessibility, combos, ditching cross-platform play and sweat equity May 4, 2017 Alex Donaldson
News Call of Duty: WW2 - what does 'going back to its roots' actually mean? April 26, 2017 Alex Donaldson
News Let's talk spoilers, tapes and DLC with Resident Evil 7's director Koshi Nakanishi Jan. 31, 2017 Alex Donaldson
News Resident Evil Interview: "why should we make something that everyone else is making?" Jan. 20, 2017 Alex Donaldson
Article Suda 51 wants to make a game as distinctive as No More Heroes for Nintendo's Switch Jan. 9, 2017 Alex Donaldson
Article Dishonored 2's art director says there's "nothing" he would change about the extraordinarily beautiful stealth sandbox Nov. 21, 2016 Brenna Hillier
Article Free from the shackles of Xbox One, Rise of the Tomb Raider is doing incredible things with PS4 Pro Sept. 15, 2016 Alex Donaldson
Article Titanfall 2 Interview: Respawn talks the challenges of creating a campaign Sept. 6, 2016 Alex Donaldson
Article Gears of War 4 Interview: Everything you need to know about the new Horde mode Sept. 1, 2016 Alex Donaldson
Article Final Fantasy 15 interview: Tabata talks delays, Versus, fan expectation and more Sept. 1, 2016 Alex Donaldson
News Destiny: Rise of Iron - Scott Taylor on nerfing Gjallarhorn, the new raid and calling time on Xbox 360 and PS3 June 30, 2016 Patrick Garratt
Article Destiny: The Taken King - Bungie on the new raid, PS4 exclusivity and more June 17, 2015 Patrick Garratt
Article Sony's Michael Denny on Bloodborne, The Last Guardian, GTA and more Aug. 14, 2014 Patrick Garratt
Article Phil Spencer says 'framerate is significantly more important than resolution.' Aug. 14, 2014 Dave Owen
Article Atari's boss wants to move back into hardware, but don't get too excited May 19, 2014 Dave Cook
Article Eidos Montreal general manager Stephane D'Astous explains why he quit the company May 13, 2014 Dave Cook
Article Epic tells us why the new Unreal Tournament is totally free and "fundamentally generous" May 13, 2014 Dave Cook
Article Rez creator Tetsuya Mizuguchi wants to start a new game this year or next May 8, 2014 Dave Cook
Article GRID: Autosport - why listening to fans resulted in the ultimate Codemasters racer May 7, 2014 Dave Cook
Article Hellraid interview: Techland's fantasy brawler is back with a vengeance on next-gen April 30, 2014 Dave Cook
Article Driveclub: 1080p/30FPS is, "absolutely the best thing" for game, says director April 30, 2014 Dave Cook
Article Watch Dogs: a cutting edge world that feels both new and familiar April 23, 2014 Stace Harman
Article Microsoft's Black Tusk will make "innovative Gears Of War," claims Lobb April 8, 2014 Dave Cook
Article Wake Up Call: stealthy Unreal Engine 4 FPS could come to other formats after PC launch April 3, 2014 Dave Cook
Article Geoff Keighley to host an hour-long interview with Hideo Kojima on March 13 March 10, 2014 Sherif Saed
Article Bleszinski: "I'll never make another disc-based game for the rest of my career" Feb. 18, 2014 Dave Cook
Article Rise of the console indie: Bithell on PS4, Sony's change in attitude & more Feb. 12, 2014 Dave Cook
Article The Last of Us 2 & new IP ideas being brainstormed now, says Naughty Dog Feb. 7, 2014 Dave Cook
Article Lords of the Fallen is difficult, epic, and a little bit evil - interview Jan. 23, 2014 Dave Cook
Article Tomb Raider: Definitive Edition and the gateway to next-gen - interview Jan. 21, 2014 Dave Cook
Article Strider: Double Helix reboot and Grin's canned game are not linked, Capcom shares details Jan. 13, 2014 Dave Cook
Article Tengami: how paper and play gave life to the Wii U's indie darling - interview Jan. 10, 2014 Dave Cook
Article inFamous: Second Son's moral tree will bring out your inner jerk - interview Jan. 6, 2014 Dave Cook
Article Why Forza 5 will only have a mere 200 cars compared to Forza 4's 500 Nov. 7, 2013 Ewan Miller
Article Kinect Sports Rivals was made because Rare had "unfinished business" with "80% magical" Kinect Nov. 6, 2013 Ewan Miller
Article Dynasty Warriors creator envisions the series' "more realistic" future on next-gen Nov. 6, 2013 Ewan Miller