News PS5 launch line-up is "no comparison" to PS3 or PS4 line-ups, says Jim Ryan Oct. 29, 2020 Dom Peppiatt
Article Pokemon Masters interview: looking back on the first year of another huge mobile spin-off Sept. 24, 2020 Alex Donaldson
News Here's how Cyberpunk 2077 is avoiding annoying 'bullet sponge' RPG enemies Aug. 10, 2020 Alex Donaldson
News Cyberpunk 2077 interview: Mantis blades, recoil and Legendary guns - everything you need to know about the weapons of Night City Aug. 10, 2020 Alex Donaldson
Article Cyberpunk 2077 interview - choice and consequence in a morally murky world June 25, 2020 Alex Donaldson
Article Xenoblade Chronicles interview: talking ten years of Xenoblade and Definitive Edition June 10, 2020 Alex Donaldson
Article Apex Legends interview - SBMM, Titans, story, secrets, Pathfinder nerf, and more June 3, 2020 Dave Aubrey
Article Final Fantasy 7 Remake interview: "This had to be a complete standalone game, a real satisfying gaming experience" March 2, 2020 Alex Donaldson
News This free Xbox adapter will let gamers with disabilities turn their power wheelchairs into a controller Feb. 2, 2020 Emily Gera
Article Black Desert Online spin-off Shadow Arena focuses on skill levelling to distinguish it from the battle royale crowd Nov. 21, 2019 Lauren Aitken
Article New Battlefield 5 War in the Pacific maps are “as close to fan service as it gets” - an interview Oct. 29, 2019 Griff Griffin
Article Pokemon Sword & Shield interview: "we have no regrets" around the national dex Oct. 24, 2019 Alex Donaldson
Article Crusader Kings 3: "a reiteration, not a reinvention" of the dynasty-building behemoth Oct. 23, 2019 Lauren Aitken
Article How a fansite owner ended up as President of Falcom, one of Japan's most prestigious RPG houses Oct. 22, 2019 Alex Donaldson
Article Star Wars Jedi: Fallen Order interview - how Respawn integrated exploration into a combat-first lightsaber game Oct. 18, 2019 Alex Donaldson
News Disintegration Interview: how Halo's co-creator concepted a shooter-strategy hybrid Oct. 8, 2019 Alex Donaldson
Article World of Warcraft: Classic interview - restoring legacy bugs, and the potential for PvP and Raid updates Aug. 23, 2019 Natalie Clayton
News Yakuza Remastered interview: producer Daisuke Sato on bringing the complete Kiryu saga to PS4 Aug. 20, 2019 Alex Donaldson
News If you spend too much time in the dark in Dying Light 2, you turn into a zombie June 11, 2019 Hunter Wolfe
Article Devil May Cry 5's new character V plays unlike any other in the series - hands-on Feb. 7, 2019 Alex Donaldson
News Capcom said Hideaki Itsuno could make Dragon's Dogma 2, but he chose to make DMC5 first Feb. 7, 2019 Alex Donaldson
News Best of 2018: How Pixar and Square Enix collaborated to bring Toy Story and Monsters Inc to Kingdom Hearts 3 Dec. 14, 2018 Alex Donaldson
News Resident Evil 2 Remake interview: "there's a huge extra level of scariness that wasn't possible in the original" Oct. 9, 2018 Alex Donaldson
Article The Dark Pictures Anthology: beyond Man of Medan, Supermassive Games has years of stories to tell Sept. 28, 2018 Alex Donaldson
Article Devil May Cry 5 interview: Capcom on satisfying fans, balancing difficulty and learning from Ninja Theory Sept. 27, 2018 Alex Donaldson
Article Kingdom Hearts 3 interview: Tetsuya Nomura on building the most ambitious KH title yet Aug. 23, 2018 Alex Donaldson
Article As Soulcalibur 6 seeks to set the series right, its developers look to post-launch feedback July 6, 2018 Alex Donaldson
Article Resident Evil 2 remake interview: "You won't ever feel completely safe" June 21, 2018 Alex Donaldson
Article Final Fantasy and Monster Hunter collide: Producers Yoshida and Tsujimoto explain a cross-over seven years in the making June 19, 2018 Alex Donaldson
Article We asked id Software studio director Tim Willits about their Avalanche partnership, open world fatigue and Rage 2 on Switch June 12, 2018 James Billcliffe
News Two Point Hospital looks like far more than just a high-definition Theme Hospital April 23, 2018 Alex Donaldson
Article Suda51 wants to make No More Heroes 3 after Travis Strikes Again April 18, 2018 James Billcliffe
Article Final Fantasy 12: The Zodiac Age hits PC next month with 60fps gameplay, ultra-wide support and other new features Jan. 11, 2018 Alex Donaldson
Article Monster Hunter World interview: "We’ve set up rules for how they should behave, but we didn’t script monster behaviour" Dec. 8, 2017 Alex Donaldson
Article Square Enix explains why after 25 years cult classic Romancing SaGa 2 is heading West for the first time Dec. 8, 2017 Alex Donaldson
Article Final Fantasy 14: the challenge and the struggle of storytelling in an MMO Nov. 28, 2017 Alex Donaldson
Article Innovation, new IP, and putting creators first: how PS4 and PlayStation VR defy end-of-generation trends Nov. 24, 2017 Brenna Hillier
Article Square Enix's King's Knight is more than just a Final Fantasy 15 spin-off - it's a labor of love Sept. 19, 2017 Alex Donaldson
Article Dissidia Final Fantasy NT interview: Square talk eSports, reviving classic characters, fan service and expectations Sept. 8, 2017 Alex Donaldson
Article Obsidian's Feargus Urquhart is the RPG nerd in all of us - so let's talk Pillars of Eternity, Fallout, Alpha Protocol & Star Wars Sept. 4, 2017 Alex Donaldson
Article The big fat Xbox One X interview: Microsoft's 4 console launch exclusives "feel really good" Sept. 1, 2017 Alex Donaldson
Article "Do you shoot grandma or help her across the street?": The anatomy of a good in-game choice, according to Obsidian Aug. 31, 2017 Alex Donaldson
Article Dragon Ball FighterZ interview: producer Tomoko Hiroki talks art styles, casual players and eSports ambitions Aug. 31, 2017 Alex Donaldson
News We spoke to Shenmue 3's Yu Suzuki about inventing the open world genre, dead-eyed characters and Shenmue 4 Aug. 25, 2017 Alex Donaldson
Article Code Vein is more than just anime Dark Souls, explains director Hiroshi Yoshimura July 25, 2017 Alex Donaldson
Article How PlayerUnknown's Battlegrounds went from scrappy mod to one of the games of 2017 June 27, 2017 Alex Donaldson