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Jeremy Parish (Page 5)

Shantae's Inside Story
Article

Shantae's Inside Story

Pirate's Curse director Matt Bozon fields our questions about game design, sexy ladies, and how to build a better Metroid.
The Greatest Games for NES: 1985-87
Article

The Greatest Games for NES: 1985-87

Back when the Nintendo Entertainment System was new and untested, these amazing releases helped make it the console every kid wanted to own.
Comfort Food Games: Dragon Quest IX
Article

Comfort Food Games: Dragon Quest IX

Sometimes, the journey is so pleasant you stop caring about the destination. Jeremy talks about the game he'll probably never finish no matter how long he plays it, and why that's just fine.
What if Dreamcast Had Won?
Article

What if Dreamcast Had Won?

15 years ago, Sega launched its final console, the short-lived Dreamcast. But what if it had survived?
1989: The Year Anime Invaded the US Games Business
Article

1989: The Year Anime Invaded the US Games Business

Anime has always been a part of gaming, but for many years, US publishers felt its artistic style was too "Japanese" and alienating for a western audience. However, in 1989 a tipping point was reached - and anime finally started to become cool. Jeremy Parish explains why.
Five Critical Moments in Platform Game History
Article

Five Critical Moments in Platform Game History

Ever since Donkey Kong combined a set of disparate game mechanics to create the first modern platformer, the genre has evolved in leaps and bounds. But what were its most significant steps forward? Jeremy Parish investigates.