Sometimes, the journey is so pleasant you stop caring about the destination. Jeremy talks about the game he'll probably never finish no matter how long he plays it, and why that's just fine.
Which game was the first true FPS? Which FPS went retro before we even knew what retro was? Which FPS is the real thinking-man's shooter? Jeremy looks at five key moments in the evolution of the genre.
We hit the virtual streets of Tokyo's Akihabara district this afternoon to learn if Xseed's vampire adventure really is the sauciest game of the month.
Anime has always been a part of gaming, but for many years, US publishers felt its artistic style was too "Japanese" and alienating for a western audience. However, in 1989 a tipping point was reached - and anime finally started to become cool. Jeremy Parish explains why.
Ever since Donkey Kong combined a set of disparate game mechanics to create the first modern platformer, the genre has evolved in leaps and bounds. But what were its most significant steps forward? Jeremy Parish investigates.
Over its 126 year history, Nintendo has had its successes, failures, and sheer good fortune. Here are five stories about Nintendo games that you think you know - but you very likely don't know the half of.
Producer Takashi Tezuka explains that the unique visual style of Yoshi's upcoming Wii U adventure isn't just about looks; it's also shaped the way the game plays.