Jeremy Parish (Page 9)
Review
Virtual Spotlight: Vampire, Master of Darkness
What's interesting on Virtual Console this week? Sega's bold (if flawed) Castlevania clone.
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Call of Duty and the Invisible Hand
Is linear design an inextricable part of the Call of Duty experience?
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MSX: The Little Hybrid That Could
30 years ago, two companies teamed up to create a global computer standard. Great video games were the guest of honor.
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Donkey Kong Country Tropical Freeze Full E3 Interview
The folks from Nintendo and Retro Studios share the details on the Kong family's first high-definition adventure.
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Nintendo Gets Into the Game
Three decades ago, Nintendo parlayed a single arcade hit into a home gaming dynasty that remains strong to this day. Their secret? A strong belief in quality, the cutthroat pursuit of profit, and an occasional dash of humility.
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A Realm Reborn, the MMO for MMO Idiots Like Me
An MMO novice talks to Naoki Yoshida, the man tasked with reinventing Final Fantasy XIV from the ground up, and likes what he hears.
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How Mega Man and Mario Inspired Skylanders: Swap Force
The old-school inspiration behind the latest Skylanders ensures it'll have some teeth despite its family-friendly nature.
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Call of Duty's House Divided
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
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Making Fans of Every Man With Lost Planet 3's Everyman
Producer Andrew Szymanski talks about LP3's conventional Call of Duty similarities, and its unconventional protagonist.
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Why Did Atari Fail in Japan?
30 years ago, Atari made its official debut in Japan, hoping to go toe-to-toe with upstarts like Nintendo and Sega. It bombed hard.
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Lightning Returns: Final Fantasy XIII Full E3 Interview
Our in-depth conversation with director Motomu Toriyama and producer Yoshinori Kitase digs into the details and mechanics of the grand finale of the tumultuous Final Fantasy XIII saga.
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Essential Famicom Games from the Pre-NES Days
Seven games that made Nintendo's first console a juggernaut before it ever reached America.
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How Final Fantasy V is Saving the World, Four Jobs at a Time
We talk to the man behind the FFV Four Job Fiesta that's sweeping the Internet (again).
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Shigeru Miyamoto is Still Donkey Kong's Papa
Even though it's in Retro's hands these days, Donkey Kong's creator continues to influence the series.
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The Stylish Apocalypse of Shin Megami Tensei IV
SMT4 designer Masayuki Doi wants to take SMT fans to school... fashion school, that is.
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25 Years Later, The Spirit of Super Mario 2 Looms at E3
Between Donkey Kong Country and Super Mario 3D World, Mario's most oddball adventure is seeing a modest revival.
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Square Wants to Know: Do Gamers Want a Modern Turn-Based Final Fantasy?
An interview with the creators of Lightning Returns yields an unexpected (but intriguing) turnabout.
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Class of Heroes 2 Interview
Victor Ireland and Takayuki Harakami on the methods and madness behind the RPG bringing up the caboose on the PSP train.
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The Most Essential MSX Games of All Time
Key titles from the most successful Japanese game system you've probably never played.
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Nintendo Leans the Wrong Way with Tomodachi Collection's Gay Bug
The "fix" for Nintendo's social game falls disappointingly out of step with current trends.