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Jeremy Parish (Page 9)

MSX: The Little Hybrid That Could
Article

MSX: The Little Hybrid That Could

30 years ago, two companies teamed up to create a global computer standard. Great video games were the guest of honor.
Nintendo Gets Into the Game
Article

Nintendo Gets Into the Game

Three decades ago, Nintendo parlayed a single arcade hit into a home gaming dynasty that remains strong to this day. Their secret? A strong belief in quality, the cutthroat pursuit of profit, and an occasional dash of humility.
Call of Duty's House Divided
Article

Call of Duty's House Divided

Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
Why Did Atari Fail in Japan?
Article

Why Did Atari Fail in Japan?

30 years ago, Atari made its official debut in Japan, hoping to go toe-to-toe with upstarts like Nintendo and Sega. It bombed hard.
Class of Heroes 2 Interview
Article

Class of Heroes 2 Interview

Victor Ireland and Takayuki Harakami on the methods and madness behind the RPG bringing up the caboose on the PSP train.