Spore 360/PS3 would have to have the "right design" to be considered, says EA
Spore senior producer Morgan Roarty has told CVG that in order for a console version of Spore to be considered the design would first have to be in place.
"I think first and foremost we'd have to have the right design," said Roarty.
"The obvious out of the box thinking would be to port the PC product... but I don't think that's really the right design. [We'd] possibly go deeper into space... but in my mind, before something like that would get greenlit, it would have to be the right design."
Roarty also said that he expects four new Spore titles in 2009.
Full interview through the link.
By Mike Bowden