Unreal Engine 3 to be used in new US army training research
Unreal Engine 3 will be used by the U.S. Army in conjunction with Intelligent Decisions to aid the military's Dismounted Soldier Training System.
As part of the deal, Intelligent Decisions will become part of the Unreal Government Network, an initiative with aids the US government and its many departments wherever possible using Unreal Engine.
In a statement, licensing manager for Unreal Government Network Jerry Heneghan said of the deal, "We are extremely proud to welcome the Intelligent Decisions team into the Unreal Government Network. ID consistently leads the simulation industry with its end-to-end customised virtual training programs and the adaptation of wearable device integration for training and mission rehearsal."
Intelligent Decisions' Clarence Pape added, "Unreal Engine 3 will give ID's training scenario composers the ability to integrate an incoming fire haptic feedback system, full skeletal controls, and to customise terrain, weather, enemy forces, and other treacherous aspects of real life combat missions.
"We selected the Unreal Government Network because it gives us access to a professional-grade ecosystem of resources that include full Unreal Engine source code access, technical support, training, and pre-existing simulation tools. These capabilities will enable us to provide a new level of content fidelity and production efficiency for our customers."