Ultra Street Fighter 4 beta patch addresses balance, 'W' Ultras, Red Focus & more
Ultra Street Fighter 4 developer Capcom is gearing up to take the fighter on some location tests, and the studio has released a set of patch notes to let fans know how the game is progressing. It covers Red Focus, the new dual 'W' Ultra option and more.
It follows my big Ultra Street Fighter 4 interview with Capcom, where we discuss balancing changes, and that mysterious new character.
The notes were published on EventHubs and run down every character's tweaks in full. It's a massive list, so we've only posted the system changes below. Hit the link for the rest.
System
Delay standing
- Can only be performed against hard knockdown attacks
- Can be performed by pressing any two buttons as the character hits the ground
- The word “Technical” will be displayed if performed properly
- Characters remain on the ground for 11 frames longer than normal
Red Focus
- Performed by pressing light punch + middle punch + middle kick
- Takes up two meters
- Can absorb an infinite number of attacks
- Damage absorbed builds the Ultra meter at 2x normal speed
- Does 1.5x damage of a character’s normal focus attack
- Level 1 and 2 are the same as normal focus and armor effect fades when you release the buttons
- Level 3 has armor effect until the attack is active
EX Red Focus
- Performed by pressing light punch + middle punch + middle kick
- Takes three meters to perform
- Does 1.5x damage of a character’s normal focus attack
Ultra Combo Double
- Allows characters the ability to use both Ultra simultaneously
- Characters either do 75% damage or 60% damage of their normal Ultra damage
- Character classified under the 60% damage are: Zangief, Cammy, Fei Long, T.Hawk, Makoto, Hakan, Dhalsim, Rose, Akuma, E.Honda, and Hugo
- Characters classified under the 75% damage are: All remaining characters
Via MP1st.