Article Donkey Kong Country Turns 25: Gaming's Biggest Bluff Twenty-five years ago, Nintendo faced the threat of obsolescence with sheer bravado—and won. Nov. 21, 2019 Jeremy Parish
Article Daily Classic: 7 Reasons Super Metroid was an SNES Masterpiece Happy 25th birthday, Super NES! Look back at the fundamental brilliance of one of the console's all-time greatest creations with this piece from the USgamer archives. Aug. 24, 2016 Jeremy Parish
Article Final Fantasy VI, the Essence of a Franchise Distilled for SNES Though perhaps not the best of the series, FFVI was definitely the most Final Fantasy-ish of the lot. Aug. 24, 2016 Jeremy Parish
Article In PlayStation's Misadventures of Tron Bonne, an Echo of Better Days Back when Mega Man spinoffs had their own spinoffs (and we had Mega Man games, period). May 6, 2015 Jeremy Parish
Article Revisiting Descent, the Most Literal Interpretation of "3D Shooter" With Descent back on Kickstarter, we revisit the game that embraced the concept of 3D gaming when everyone else was merely faking it. March 16, 2015 Jeremy Parish
Article USgamer's Daily Classics Your daily look into the storied history of video games. Fun for the whole family! July 11, 2014 USgamer Team
Article Daily Classic: An NES Hit Honed to Excellence in Castlevania III The original Castlevania trilogy ended on a nearly perfect note. June 26, 2014 Jeremy Parish
Article Daily Classic: Marathon, The Other Thinking Man's Shooter System Shock wasn't the only early FPS to put a cyberpunk twist on run-and-gun action. March 7, 2014 Jeremy Parish
Article Daily Classic: Doom II Proved the Value of More of the Same If Doom established the FPS concept, its sequel revealed the genre's true potential. March 3, 2014 Jeremy Parish
Article Daily Classic: How Chrono Cross Triumphed Over Destiny As a sequel to upbeat Chrono Trigger, this gloomy RPG should have been a wreck... yet somehow, it wasn't. Feb. 21, 2014 Jeremy Parish
Article Daily Classic: Bionic Commando Elite Forces and the Cycle of Rebirth A mostly-forgotten Game Boy Color adventure that felt like a foretaste of the modern age. Feb. 20, 2014 Jeremy Parish
Article Daily Classic: Elevator Action II, An Arcade Oddity Too Beautiful for This Miserable World What if they held a sequel and no one came? Feb. 19, 2014 Jeremy Parish
Article Daily Classic: Donkey Kong's Unlikely Game Boy Reinvention It was no Donkey Kong Country... but maybe that was the point of this portable classic. Feb. 18, 2014 Jeremy Parish
Article Daily Classic: Strider 2, an Arcade Game Born into the Wrong Era A faithful sequel that fell flat through no fault of its own. Feb. 17, 2014 Jeremy Parish
Article Daily Classic: When Cinematic Games Put Gaming First, Arcades Gave Us Strider Like a game and a movie (but more of a game). Feb. 12, 2014 Jeremy Parish
Article Daily Classic: Valis II, a Generic TurboGrafx Game Built on Generic Anime How can a game be both exotic and run-of-the-mill all at once? Feb. 6, 2014 Jeremy Parish
Article Daily Classic: With Cotton, TG-16 Shooters Got Adorable Success' whimsical arcade shooter was like the meet cute of shooters and anime. Feb. 6, 2014 Jeremy Parish
Article With Pitfall II, Atari Platformers Became More Than Just Running and Jumping David Crane's adventurous sequel pushed creative and technical boundaries. Feb. 5, 2014 Jeremy Parish
Article H.E.R.O., a Run 'n Jump Atari Game (Minus Running 'n Jumping) Is a platformer really a platformer without platforms? Feb. 5, 2014 Jeremy Parish
Article Jet Set Willy, Trading Classiness for Freedom on Spectrum The sequel to Manic Miner was quite a sophisticated game, but only in terms of its structure. Feb. 5, 2014 Jeremy Parish
Article With Pac-Land, Arcade Platformers Raced Into the Future While other heroes experimented with design, Pac-Man blazed a trail straight ahead. Feb. 5, 2014 Jeremy Parish
Article Daily Classic: How Clash at Demonhead's NES Comedy Defied Whitewashing A stony-faced Trojan Horse of a game unleashed subversive goofiness upon unsuspecting players. Feb. 5, 2014 Jeremy Parish
Article Daily Classic: U.N. Squadron's SNES Identity Change A solid shoot-em-up that was inflicted with a baffling identity crisis. Feb. 5, 2014 Jeremy Parish
Article Capitalizing on a Lucky Break With Pokémon Snap Nintendo's RPG-turned-global-phenomenon helped keep things looking rosy in tough times. Jan. 24, 2014 Jeremy Parish
Article Duck Hunt, the Template for Wii's Success 30 years ago, Nintendo's iconic sports shooter predicted the future. Jan. 22, 2014 Jeremy Parish
Article Punch-Out!!, the Swan Song of an Arcade Legend 30 years ago, Nintendo dropped the mike on its arcade roots with a stunning boxing sim. Jan. 21, 2014 Jeremy Parish
Article 35 Years Ago, Nintendo's First Brush With Video Disaster In 1979, a single game nearly sank the company's game business before it even launched. Jan. 21, 2014 Jeremy Parish