The Witcher 3 stability patch released for PC, console patch available "very soon"
The Witcher 3 has been patched on PC as promised, and contains various performance and stability updates along with improvements to Nvidia Hairworks.
Additional graphics settings have been added, missing translations in the UI have been fixed, and players will no longer shoot bolts at friendly NPCs.
Patch notes for version 1.03 are below:
- Blood particles will now properly appear after killing enemies on the water
- Boosted texture anisotropy sampling to 16x on Ultra preset
- Corrects a bug where player was able to shoot bolts at friendly NPCs
- Corrects an issue in dialogue selections
- Corrects an issue with Stamina regeneration while sprinting
- Corrects some missing translations in the UI
- Fixes a cursor lock issue that sometimes occurred when scrolling the map
- Fixes grass and foliage popping that could occur after density parameters were changed
- Generally improves world map focus
- Improves input responsiveness when using keyboard
- Improves menu handling
- Improves Nvidia Hairworks performance
- Improves performance especially in cutscenes and gameplay
- Improves stability in gameplay and the UI
- Minor SFX improvements
- Rostan Muggs is back
- Sharpen Post-process settings extended from Off/On to Off/Low/High
The console version of the patch is still being worked on, and will be made available "very soon."