Star Citizen's Dogfighting Module has a release window, space sim's team is 212 strong
Star Citizen developer Cloud Imperium Games has posted its first monthly report on the status of the space simulation title. In it there were two main things of note: the Dogfighting Module has been given a release time-frame, and the development team size is 212 strong.
According to Chris Roberts, the team plans to premiere dogfighting at a "special Citizens-only event" which will take place prior to PAX East.
"If all goes as planned, the Dogfighting Module itself will launch shortly after PAX and you will finally get your hands on your flight sticks," he wrote. "The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience.
"At this point, we can now regularly dogfight here in the office."
Roberts also touched upon the size of his team, which is rather large but a game this size needs it apparently.
"You may find it interesting to know that as of this moment there are 212 people working on Star Citizen between the internal and external studios and contractors," said Roberts. "More people are working on this project than most AAA console titles, and it’s definitely the largest team to work on a Space Sim. These are jobs you have created. It’s an amazing accomplishment and it’s all down to your passion for space sims, PCs and doing something different.
"Not only that but these are 212 developers that want what you want – to make the best game possible – they don’t have to worry about a publisher pushing them to release early to plug a hole in a quarterly revenue plan or to incorporate a feature just because it’s the flavor of the month."
Roberts said that 71% of the $6 million raised since December came from new backers, and at last count, funding has hit $39 million.
You can read up on this more yourself through the link.