Spelunky update 1.4 drops: HUD changes, save back-ups & more changes listed
Spelunky developer Derek Yu has released a chunky update for the Steam version of his dastardly platformer. It offers a wide range of tweaks and feature additions, such as a less-intrusive pro-HUD, save back-ups and much more.
This update is for the Steam edition of Spelunky only, as there's a separate GOG patch in the works. The patch notes were listed on Yu's forum and go as follows:
- Added less intrusive "Pro" HUD option in graphics menu
- Added icon on screen when playing Daily Challenge
- Added backup save file system
- Daily Challenge seed will no longer repeat
- Attempted to fix crashing when changing resolutions
- Attempted to fix Windows 8 compatibility issues
- Attempted to fix crash on Intel integrated graphics cards
- Game will no longer crash if mouse and/or keyboard are not detected
- Fixed freezing/losing input control when changing resolution on graphics menu
- Allows multiple upload attempts of scores that fail to upload to leaderboards
- Fixed bug where legitimate scores were sometimes set to $1
- Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
- Fixed infinitely growing shopkeeper/black knight body bug
- Bots can pick up royal jelly in deathmatch mode
- Monkeys no longer play stealing sound when stuck to worm tongue
- The "So It Begins" achievement will retry to unlock if the tutorial is replayed
- Throw damage is no longer stored if the player does not hit a wall when thrown
- Ghost deaths are reported correctly
- “Desafío ciario” changed to “Desafío diario” in Spanish translation
- White "cruft" on edge of green player sprite removed
- Ankh activates correctly when player falls into Abyss while frozen
- "Entire Gang" description corrected to read "16 hidden characters"
- Skeletons play "bone shatter" effect when killed instead of "pot shatter"
- Anubis II portal sound no longer plays briefly before cutscenes
- Anubis II will no longer attack during the Yama cutscene
- Added graphics for destroyed Moai head
- Allow spawning inside Moai head with ankh even if player has already entered
- Added "invert run" control option (Must hold button to walk instead of run)
- Times display with decimal point in front of milliseconds instead of colon
- Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
- Damsels should no longer get occasionally stuck exiting levels
- Ball and chain will no longer float when thrown with pitchers mitt
- Can no longer become stun-locked while hanging from chain stunned
- Ball and chain now works correctly when being resurrected with ankh
- Music will transition correctly when teleporting in and out of shops
- Ghost no longer kills the player during the Olmec cutscene
- Cavemen no longer explode in one-tile-wide underwater areas
- Corrected upper left tile of kissing parlor
- Hired hands can no longer whip players in the tunnel transition
- Shotgun bullets are destroyed when hitting lava
- Removed black "cruft" on edges of some items
- Olmec can no longer crush the platform under the exit in his lair
- Fixed collision error when many objects overlapped
- Shops should no longer be able to generate with a blocked-off entrance
- Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on
Are you still playing Spelunky? let us know what you think below.
Via Joystiq.