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Sims 3 in "constantly changing neighborhood... a much bigger sandbox"

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Image credit: VG247

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Here. The info's taken from the US Games for Windows magazine, subs issues of which hit today. For ease:

The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood -- a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims' household, and what you do outside your home now matters as much as what you do within. (Yes, previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything's completely integrated.) The game also sees a major shift in how Sims' motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.

Hit the link for more. The general embargo for Sims 3 previews comes off on March 19, as we reported this morning.

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Patrick Garratt avatar
Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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The Sims 3

iOS, PS3, Xbox 360, Nintendo Wii, PC, Nintendo 3DS, Nintendo DS

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