Project Godus hits Kickstarter target two days from deadline
Peter Molyneux's latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room.
Project Godus, which aims to draw on the best aspects of classic Molyneux titles such as Populous and Dungeon Keeper, set a £450,000 target. Its initial funding surge slowed as the Kickstarter period matured, leading to fears it might not reach its goal; Molyneux said belief that he is rich enough to fund the game himself harmed its progress.
At time of writing, the project has 44 hours on the clock and has reached a total of £453,110, with over 14,500 backers.
22 Cans has set several stretch goals; at £460,000 it expects to add three additional single- and multiplayer game modes. At £475,000 players will be able to create their own sects.
At £485,000, BAFTA Award-winning writer James Leach will pen the story, and at £500,000 the team will add both first-person world crafting in "possession mode" and a co-operative multiplayer mode.
Finally, at £550,000, support for Linux and Ouya will be added.
Project Godus is expected on Android, iDevice, Mac and PC in September 2013. 22 Cans recently released multiplayer footage.
Thanks, Develop.