Playing the role - a week for video game actors
This week we ran one feature per day about acting in video games.
We covered topics such as the distinction between VO and performance capture, stunt performers, mocap, and vocal strain. We reached out to our friends in the industry for insider insight, speaking to actors, directors, casting agents, and more.
The idea behind this was to demystify what is quite a secretive industry, to highlight some of the issues and misconceptions actors face. Hopefully you will find the articles entertaining as well!
You can read articles at the links below:
- Video games should credit mocap actors alongside the voice talent
- “There’s a lot of star f**king going on”: could video games be in danger of their Disney moment?
- An ode to the unsung heroes of video game cinematics and gameplay – stunt performers
- “My throat was bleeding” – the dangers of vocal strain in video game VO
- Stop calling all video game performers “voice actors”
We've also ran some in-depth features with video game actors this past year, and you can check out our older articles on the topics below:
- “It’s important to show that there’s a vulnerability to the male ego” – an interview with Red Dead Redemption 2’s Roger Clark
- “They were going to make the sequel without Jensen” – inside Deus Ex with actor Elias Toufexis
- Stefanie Joosten on isolation, Hideo Kojima, Quiet, that dancing scene, and future projects
- The growth of Geralt as an emotional character in The Witcher series
- Having a Guinness with Troy Baker and Nolan North