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No Man's Sky planetary landings got nothing on Star Citizen's

The gamescom 2016 demo of Star Citizen updates everyone on the progress the game has made since its last showing.

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Star Citizen development appears to be coming along nicely. Developer Chris Roberts showed off over 50 minutes of footage from the game's 3.0 build to gamescom 2016 attendees, revealing the different types of gameplay the game allows.

The video, which you can watch above, starts by showing off the player getting into a Freelancer ship, before heading off to a planet. The game's transition from space into planetary atmosphere is very impressive, even more or so when you consider the things you can do on planet surfaces and how good it looks.

The player then proceeds to land at a port on that planet and go out of the ship and meet a contact in some bar. The NPC the player meets is fully voiced and animated, and gives him a quest to retrieve an item from a from a destroyed ship. After kicking things off and heading to the required point, we begin to see some zero-g action.

The shooter part doesn't look to be fully formed yet, but it's quite the thing to move from from the interior of your ship, head to space, and into the interior of another ship and go in guns blazing. There's also a look at a space bike, which the player used to travel to and from his ship.

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