MW3 best FJX Imperium loadout
The FJX Imperium is the best sniper in MW3 right now.
Update: Our best MW3 FJX Imperium loadout was updated with new and alternative attachments to be up to date with changes made to MW3 since its launch.
Modern Warfare 3 has arrived with its never-ending arsenal of customisable weapons for players to experiment with. If you’ve played Call of Duty before, you’ll no doubt already have plenty of weapons in mind that are right for you, and if that includes snipers, you’re in the right place.
The best MW3 FJX Imperium loadout will leave you with a powerful sniper that can do just about anything; it has amazing damage and range, great recoil control, and is lightweight enough to quickscope enemy targets. It’s better than any other sniper you can get your hands on, and for good reason. In this MW3 guide, we’ll run through all the FJX Imperium attachments, gear, and equipment you may need to go wild with it.
MW3 best FJX Imperium loadout: best attachments
It’s very quickly become apparent that the FJX Imperium sniper is the best sniper in MW3. It’s got the best stats of all MW3’s snipers, dealing high damage, with good range and solid recoil control. This loadout is primarily thanks to YouTubers, Zephy, and Barl.
- Underbarrel: Keystone Handle or Field-Wrapped Handle
- Laser: VLK LZR 7MW
- Stock: FJX LUX-7
- Rear Grip: Skull-40
- Magazine: 7 Round Mag
First things first, we're going to add a laser to the FJX Imperium. The VLK LZR 7MW is the laser of choice for most content creators and players as it will provide increased aiming stability, ADS speed, and sprint-to-fire speed. Obviously, the downfall is that the laser will be visible while in ADS, but if you're quick to fire, this'll be no problem. Of course, you can always choose a different laser or an optic that you are more comfortable with.
YouTuber Barl also uses an Optic as well as a laser, so this is something you could consider if you fancy swapping out one of your other attachments. Barl opts for the SP-X 80 6.6X which will let you magnify by both 6.6x and 11x so you can be highly accurate with the sniper. On top of that and seeing as Barl does not use an underbarrel or stock in his loadout, he also adds the FJX Blast Bolt which will allow you to increase your rechambering speed.
Up next, we'll be attaching the FJX LUX-7 for our stock, which will help with both our accuracy and mobility. It increases aim walking speed and sprint speed. Pair this with the Skull-40 rear grip which is recommended by both Zephy and Barl, which then improves our ADS speed and sprint to fire speed (while reducing our recoil control slightly), and we’ve a highly-mobile sniper with some great range and damage.
For our underbarrel (which is a carry handle in this instance), Zephy opts for the Keystone Handle. This will improve our recoil control a little bit, as well our accuracy, so we can maintain good control of the weapon and consistently hit enemy targets as they approach. You can also swap this for the Field-Wrapped Handle for further mobility, if you'd prefer.
Both Zephy and Barl note that it's also worth adding a 7 Round Mag to combat MW3's increased TTK, but ideally, you want to be trying to land headshots or very quick follow-up shots with this weapon. With that in mind, this magazine can easily be replaced with a more favourable attachment.
MW3 best FJX Imperium perks and equipment
Now that our FJX Imperium loadout is established and we’ve got a speedy sniper in our hands, it’s time to run through what equipment compliments the weapon.
- Secondary Weapon: Renetti
- Vest: Overkill Vest - provides one equipment slot and three gear slots. Lethal and Tactical slots are removed, but you can reload while sprinting and will have increased weapon-swap speed.
- Boots: Covert Sneakers - eliminates footstep sounds. Lightweight Boots for increased movement speed are also good.
- Gloves: Marksman Gloves - reduced sway and flinch when ADS, which is ideal for snipers.
- Gear: EOD Padding - reduces damage from non-killstreak explosives and fire.
- Tactical: Flash Grenade - a versatile grenade that blinds and deafens targets so you can go in for the kill or delay. Stim's are also great.
- Lethal: Semtex - a timed sticky grenade. Alternatively, any explosives you have fun using, or throwing knives.
- Field Upgrades: Munitions Box or Trophy System - you can never go wrong with more ammo, but the Trophy System can destroy nearby equipment and projectiles.
How to unlock the FJX Imperium in MW3
The FJX Imperium is unlocked in MW3 when a player reaches Level 55 and completes the associated Armory Unlock challenge. It can also be carried over from MW2.
For more on MW3, take a look at our other sniper loadouts. We’ve both the best Longbow loadout and the best MCPR-300 loadout to be messing around with.