MW3 best AMR9 loadout
Here’s how to turn the AMR9 into a powerful SMG that melts through enemies.
Update: Our best MW3 AMR9 loadout was updated with new and alternative attachments to be up to date with changes made to MW3 since its launch.
Modern Warfare 3 comes with a huge arsenal of weapons that can be customised with attachments to make a powerful weapon that suits your playstyle. Whether you prefer quick-scoping enemies from a distance or running chaotically across the map spraying them down, there’s something to suit you.
Already, some guns are proving to stand out from the crowd as MW3's meta of the best guns forms, and our best MW3 AMR9 loadout is one of them. This guide details all the attachments, gear, and equipment you’ll need to melt through enemies using the SMG.
MW3 best AMR9 loadout: best attachments
The AMR9 SMG is a versatile weapon that only became stronger once it left the beta period for MW3. It's capable of both short and long-range gunfights with the right attachments, and this loadout will combat the AMR9's recoil while making sure it's capable of melting through enemies with a fast TTK. This particular loadout is partially thanks to YouTubers, Hero, Cbass, and ItsNick.
- Muzzle: Shadowstrike Suppressor S
- Stock: TA Venom Stock
- Rear Grip: Sakin ZX Grip or Phantom Grip
- Underbarrel: DR-6 Handstop or XRK Edge BW-4 Handstop or XTEN Phantom-5 Handstop
- Magazine: 50 Round Mag
Attaching the Shadowstrike Suppressor S, recommended by both Hero and ItsNick, for our muzzle will make us undetectable on the enemy radar without any additional pros or cons. This means we can easily sneak around the map between gunfights and hopefully, have an increased survivability during a match.
As for our stock, the TA Venom Stock recommended by Hero will also help with our ability to move quickly with an increased sprint speed and movement speed, as well as a great improvement to recoil control. Its downfall is an increased gun kick and aiming idle sway, but that's nothing the AMR9 can't handle. If you're receiving speed and mobility stats from other attachments, though, you can opt to attach the AMR9 Enforcer Long Barrel instead of a stock or alternative attachment. Recommended by Cbass and ItsNick, this attachment will remove some of our mobility in favour or a whopping amount of damage range, velocity, and recoil control.
For our rear grip, Hero recommends attaching the Sakin ZX Grip, which helps our firing aim stability, gun kick control, and recoil control, ultimately making the AMR9 easier to use and spray down opponents with. It will negatively affect our aiming idle sway further, but as mentioned above, we can handle that. On the other hand, Cbass suggests the Phantom Grip, which reduces our flinch resistance but will help with our sprint to dire and ADS speed if that's something you would rather have more stats for.
The DR-6 Handstop as our underbarrel will help massively with our mobility; it improves aim walking speed, ADS speed, movement speed, and sprint-to-fire speed at the detriment of our hipfire and tac stance spread, which doesn't matter too much. The XRK Edge BW-4 Handstop, recommended by Hero, ItsNick and Cbass can be considered as an alternative underbarrel that will help with our control and handling of the gun, if you prefer the stats it provides and don't care too much for your movement speed (which you should care for in MW3, really). That said, if you want a weapon you can be super mobile with, Cbass recommends the XTEN Phantom-5 Handstop instead, as this will help both mobility and recoil control.
Last, but not least, is our magazine. Attaching the 50 Round Mag will provide us with plenty of additional ammo so that we can secure kills regardless of MW3's increased TTK. It will reduce our speed a little bit, but that's what our DR-6 Handstop should make up for.
If there are attachments you feel you don't need and you aren't the biggest fan of the AMR9's iron sights, you can instead equip an optic such as the Slate Reflector or Cronen Intlas MSP-12 suggested by Cbass and ItsNick.
MW3 best AMR9 perks and equipment
Now that our AMR9 loadout is established and we’ve got a hefty LMG in our hands, it’s time to run through what equipment compliments the weapon.
- Secondary Weapon: Renetti - our Renetti loadout has the pistol feeling more like an LMG, making it better for any surprise short-range encounters.
- Vest: CCT Comms Vest - provides three gear slots and one equipment slot (Lethal and Tactical are removed). Increases duration that enemies stay on the radar for you and nearby allies. Enemies will also drop intel packs.
- Gloves: Scavenger Gloves - Allows you to resupply ammo and throwing knives from dead players. Quick-Grip Gloves could also be used.
- Boots: Lightweight Boots - Increases movement and swim speed.
- Gear: Ghost T/V Camo - While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors.
- Gear 2: Mag Holster - Improves reload speed.
- Field Upgrades: Munitions Box or Trophy System - you can never go wrong with more ammo, but the Trophy System can destroy nearby equipment and projectiles.
How to unlock the AMR9 in MW3
To unlock the AMR9 in MW3, players will need to reach Level 55, with no Armory Unlock challenges required. It's also immediately available to owners of MW3's Vault Edition.
For more on MW3, if you fancy quick-scoping with a sniper, take a look at our best Longbow loadout and best FJX Imperium loadout. On the other hand, if you’d rather run around with an SMG, our best Striker loadout or best WSP Swarm loadout might be for you.