Monster Hunter World Patch 2.00: Balance changes to nearly every weapon
After an all-conquering first couple of months, Monster Hunter World is still going strong. The version 2.00 patch not only brings the game’s first DLC boss - Deviljho - but also a ton of changes to how the game is played.
The patch focuses mostly on weapon balance, tweaking nearly every pointy object in the game in response to testing and player feedback.
Only the light and heavy bowgun haven’t been changed at all.
The full list of weapon changes are as follows:
Monster Hunter World Version 2.00 Patch balance changes:
Great Sword
- Charged Slash 2 — Damage increased
- Charged Slash 3 — Damage increased
- Strong Charged Slash 2 — Damage increased
- Strong Charged Slash 3 — Damage increased
Long Sword
- Foresight Slash — Time window to trigger successfully increased
- Foresight Slash — Hitbox to trigger successfully increased
- Foresight Slash — Damage hitbox increased
- Foresight Slash — Increased the angle that the player can control the direction of the attack
- Spirit Helm Breaker — After use, you should now properly be immune to knockbacks until you land on the ground
Sword & Shield
- Roundslash — Damage increased
- Wedge beetles can now be used when using the slinger with your weapon drawn
Dual Blades
- Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush
- Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge
Hammer
- Charge Tier 2 — Charged Upswing stun values increased and Charged Brutal Upswing stun values increased
- Charge Tier 3 — Charged Big Bang stun values increased
Hunting Horn
- The Encore effect for the Self-Improvement melody now also increases your attack power - the effect is now "Attack Up + Deflected Attack Prevention"
Lance
- Counter-thrust — You now get temporary knock-back negation during a successful counter-thrust
Gunlance
- Shelling — Damage parameters increased when sharpness is yellow or worse
- Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern's Fire attacks
- Wyrmstake Cannon — Damage increased
- Wyvern's Fire — Damage increased
Switch Axe
- Zero Sum Discharge — You gain level 4 Earplugs effect during use
- It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge
- Zero Sum Discharge Finisher — Damaged increased
- Mounted Discharge Finisher — No longer causes sharpness loss
- Zero Sum Discharge — After use, you should now properly be immune to knockbacks until you land on the ground
Charge Blade
- Impact Phials — The attack power bonuses from effects other than that of the Artillery skill have been decreased
- Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials
- Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge
- Elemental values increased for Power Element Phials
- Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit
Insect Glaive
- Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects
- Extract effect times increased overall
- Extract effect times no longer decrease while mounting a monster
Bow
- Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice
- Dragon Piercer — Fixed a bug where you could shoot past the attack's angle limitations. It now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack's angle limitations
This fresh set of updates comes after Capcom made a free character edit voucher available to all players. Monster Hunter World is the best-selling game of 2018 so far, selling more than 7.5 million copies worldwide across boxed and digital.