Molyneux: Heavy Rain will "show the way forward to a new form of entertainment"
Oh that Peter Molyneux. As it turns out, when he's not talking his trademark talk about his own games, he's lavishing other people's games with similarly heaping gobs of affection.
Speaking with Joystiq during this week's SXSW event, Molyneux gave his seal of approval to Sony's story-based thriller.
"I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," Molyneux said.
"But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences," he added.
For those who are afraid that Molyneux's got humorless crime dramas on the brain now, though, don't fret too much.
"But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up," Molyneux explained.
Picture this, though: Fable 4. You're faced with a moral dilemma for the ages. Suddenly, the QTE choice ring from Heavy Rain appears. Words swirl around your head so fast that they nearly blend together into a thick gibberish soup. But you can make out four phrases: "murder," "sacrifice," "get help," and "fart."
Yeah. You already know which one you'll be choosing.