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Killzone 2 development needed more time, says Reeves, conflicts with Eagle's take

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Following last night's post from Ron Eagle claiming Killzone 2 was delayed by SCEA for purely scheduling reasons, we remembered that SCEE president David Reeves gave us a different story when we spoke to him at the recent PlayStation Day in London.

Reeves told us that while scheduling had been a factor, the game's development period also needed to be extended. Word for word:

VG247: One of the big bits of news in that conference was the Killzone 2 push into next year. A lot of people were expecting it this year, so is it a structural decision to spread it out with Resistance? Is that essentially it? It does it simply need more time?

David Reeves: Both.

Eagle said in his post, "To be clear, there is nothing wrong or causing a delay to the development of [Killzone 2]. We (SCEA) had to look at the fall calendar with SOCOM, LittleBigPlanet, MotorStorm: Pacific Rift, Resistance 2, plus some PSN titles and make a decision where each game should come out. Killzone 2 was moved to Feb 2009 to make sure we didn’t have three shooters in the marketplace competing for retail dollars during the same holiday season."

That looks like something of a "mixed message" to us.

Reeves announced at the conference that the Guerrilla shooter was to release in February 2009, not 2008 as many had hoped.

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