inFamous length "to be determined," says Sony
Sony's swooped to allay fears of inFamous erring on the side of conciseness after creative director, Nate Fox, intimated last week that the game will be relatively short.
"inFamous is still in development at Sucker Punch," said a spokesperson for the company, "and the game's length is still to be determined."
Is that the smell of slapped wrist?
Thanks, EG.
By Mike Bowden