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How Homeworld: Deserts of Kharak fits into the series canon

The Homeworld series was set in space, but Deserts of Kharak take place on a planet's surface. What's up with that?

A new Homeworld: Deserts of Kharak developer diary has been released in which Blackbird Interactive examples how the new entry fits in with the rest of the series: it's a prequel, diving into a backstory given only a cursory nod in the original game.

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It's great to see Gearbox and Blackbird talking more openly about the RTS as we count down to its January 20 release date, as the silence has been a bit worrying for fans.

I've also seen some chatter about whether or not Deserts of Kharak is a "real" Homeworld game. As you probably recall, the project began as a spiritual sequel (or prequel) to the Homeworld series titled Hardware: Shipbreakers, put together by a team of former Relic staffers who didn't have the rights to the much-loved property.

After Gearbox acquired the Homeworld rights in THQ's dissolution, it not only gave the team the rights to use the name but agreed to publish.

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