Houser made GTA by digging his "f**king teeth in," says Levine
BioShock dev lead Ken Levine has spoken for the first time about his Take-Two compadres at Rockstar, saying the Sam Houser is the "most intense guy in the world" and that he shares the Houser's method of creating great games: "digging your f**king teeth in."
"He is absolutely the most intense guy in the world." Levine told VG247. "He's like Rasputin, you know. He's intense.
"But that's how you make great stuff. You don't make great stuff by wearing a nice sweater and drinking a martini: you make great stuff by digging your f**king teeth in."
Levine told us that he'd got to know Sam Houser since BioShock's launch.
"I know Sam now," he said. "I've been lucky enough to get to know Sam.
"Since BioShock's come out - I was a huge fan of his, and I think he really liked the game, and he felt is was something that was greatly interesting. I can't speak for Sam, you know, but that's my interpretation of what he said."
He added that he has a huge amount of respect for the Rockstar massive, calling the Housers the "Spielbergs" of games.
"They're the Spielbergs, you know," he said. "The Spielbergs of our industry. The amount of revenue that guy generates... When you meet him he's a really self-effacing guy."
Levine was talking at last week's Develop Conference in Brighton, UK.