Here's precisely how Ghost Recon: Wildlands' day one update improved on the beta build - full patch notes
Ghost Recon: Wildlands enjoyed a thorough brush up during the short interval between beta and release.
Ghost Recon: Wildlands released relatively shortly after its final beta test, but Ubisoft managed to pack a lot of improvements into that timeframe. This is especially true of the PC version, probably because console certification lead times were not an issue.
Although Ubisoft's initially told us only that Ghost Recon: Wildlands' day one patch tweaked the environment and climate, Ubisoft has now provided more details guidance on what has changed since the beta.
The Ghost Recon: Wildlands day one patch notes are broke up into five sections, starting with a list of example of the hefty swathe of changes PC players benefitted from. Here are the details:
- Vehicle improvements
- Ramming debug and improvements
- Destruction debug
- Handling still ongoing
- Graphic glitches
- Several multi GPU graphical corruptions
- Stability
- Performance and graphic optimizations
- Reduced crashes
- Player experience:
- Fluidity in game
- Weapon optimizations
- PC Control optimization
- Anti-cheat protection optimization
1. Ghost Recon: Wildlands PC build improvements
- Fixes for various progression blockers and immersion breakers for our missions.
2. Gameplay & Missions
- Various co-op fixes regarding missions synchronization, replication, and online mechanics.
3. Co-op & Connectivity
- Vehicle improvements
- Ramming debug and improvements
- Destruction debug
- Handling still ongoing
- Weapon optimizations
- Graphic glitches fixed
- Exposition adjustments to ensure clarity and ergonomics:
- Lobby
- TacMap
- Cartel Overview
- Added pop-ups to document the player on the game progression
4. Player experience
- Various crash fixes
- Performance improvements
- Framerate improvement
- Stream improvement
5. Stability
That's quite an overhaul on the beta build of Ghost Recon: Wildlands. If you were a beta tester, have you found the full version significantly improved? If you're a tester who hasn't bought in, has this tempted you to commit?