Indie (Page 31)
Article
Garden Story is an Adorable Sim That Combines Zelda and Talking Grapes
It's a cozy game about building communities.
Article
Kentucky Route Zero Primer: What You Should Know Ahead of the Acclaimed Indie's Final Act
There's a lot of buzz about the finale of Kentucky Route Zero. Here's why you should be paying attention.
Article
Community Question: What’s Your Game of the Year for 2019?
We've shared our favorite games of the year, so now it's time to share yours!
Review
Wattam Review: Cool Hat Trick
Wattam is a delightful game about friendship, the world, and poop, from the mind behind Katamari.
News
The CEO of Japanese Indie Publisher Dangen Entertainment Resigns As Allegations of Harassment Mount [Update]
Ben Judd is stepping back from the publisher he helped found, as well as his "other industry endeavors."
Article
For Axiom Verge's Creator, the Switch Was a "Natural Platform" For the Sequel
Thomas Happ answers our most pressing questions about today's announcement.
Review
Shovel Knight: King of Cards Review: This Crown Belongs to Another
King of Cards is the most ambitious Shovel Knight game to date, but it's not quite the best.
Review
Shovel Knight Showdown Review: A Sneaky Contender for 2019's Best Party Game
An excellent arena battler that transcends Shovel Knight's boundaries in unexpected ways.
Article
The Making of Shovel Knight: Specter of Torment, Part 1: The Plan
In the first part of this Shovel Knight deep dive, Yacht Club Games explains the planning process behind Specter of Torment.
Article
The Making of Shovel Knight: Specter of Torment, Part 4: The Subtle Art of Backgrounds
In the penultimate entry, Yacht Club Games talks about the small but important details that can make the difference in a level.
Article
The Making of Shovel Knight: Specter of Torment, Part 5: Fin
Yacht Club Games concludes their deep dive into Specter of Torment's design!
Article
The Making of Shovel Knight: Specter of Torment, Part 3: Our Favorite Secrets and More
Yacht Club shares their favorite secret areas; the art of positioning health pickups, and more.
Article
The Making of Shovel Knight: Specter of Torment, Part 2: Froggy Foreshadowing
Yacht Club Games explains the art of spacing, enemy placement, and more as it delves still further into the making of Specter of Torment.
Article
How Shovel Knight: Treasure Trove Went From Minor DLC to a Collection Built to Last
Yacht Club Games recounts the evolution of Shovel Knight's ambitious collection.
Article
How Guildlings Went From a Satellite-Level Management Sim to Social RPG
"We had no idea we were making a JRPG until we were almost at full JRPG."