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GDC: PoP boss says no-death mechanic was a "mistake" of "attitudes"

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Prince of Persia dev boss Ben Mattes has told a gathering at GDC that the no-death mechanic in last year's franchise re-boot was a "mistake" in terms of projecting his own opinions on the game.

"I guess I made the mistake of projecting my own attitudes," he said, as reported by MTV.

"I believed that, as a consumer base, the gaming industry had evolved to the point where they were punishing themselves for their failures.

"The idea with the Elika mechanic was [that] if you were a really good player, a single fall - when she had to pull you up - would be devastating thing because it ruined your perfect run."

More through there. Thanks, EG.

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