The only thing truly "new" about Nintendo's DS blockbuster was the notion that maybe classic platformers still had a place in the world, but that was enough to make a difference.
Producer Takashi Tezuka explains that the unique visual style of Yoshi's upcoming Wii U adventure isn't just about looks; it's also shaped the way the game plays.
Turning a nondescript conference room into a gamer's paradise through their 2013 lineup. John gets updated hands-on with Nintendo's big releases and tells us why you can never count out the big N.
The only thing truly "new" about Nintendo's DS blockbuster was the notion that maybe classic platformers still had a place in the world, but that was enough to make a difference.
Producer Takashi Tezuka explains that the unique visual style of Yoshi's upcoming Wii U adventure isn't just about looks; it's also shaped the way the game plays.
Turning a nondescript conference room into a gamer's paradise through their 2013 lineup. John gets updated hands-on with Nintendo's big releases and tells us why you can never count out the big N.