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Far Cry 2 devs wanted to "get rid of island scene"

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Speaking to CVG, Far Cry 2 art director Alex Amancio has said that dropping the island setting from the first game was important for the sequel's identity.

"We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers," he said.

"We started fresh and our key was to have a realistic game, we didn't want any mutant powers. We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene."

Amancio added: "Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh. Africa came to mind. Plus it's so iconic; that image of the Savannah is very, very underexploited in videogames."

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