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Fallout 76: first major patch is 48GB on console - all bug fixes and improvements detailed

The first major patch for Bethesda's Fallout 76 has gone live, promising to fix a whole range of issues.

Fallout 76 was released last week and has been plagued with bugs, problems and performance issues, from poor frame rate to whole servers crashes at the push of a (nuclear) button.

After a very limited and buggy beta release, Bethesda warned there would be issues. Early sales have been poor, and reviews of the first multiplayer Fallout game have been equally muted.

This first patch addresses some of the more immediate problems including performance issues and broken quests. Enemies will now drop nuclear launch codes as intended, armor paints from the beta should show up correctly, and a handful of PVP problems have been addressed.

Requested improvements such as an increase to the stash limit are scheduled for the coming weeks.

You can start downloading the patch now, but be warned it's almost as big as the full game on console, clocking in at 47GB on PS4 and 48GB on Xbox One. PC players get it a little easier with a 15GB update.

Fallout 76 patch notes November 19

  • GENERAL
  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.
  • BUG FIXES
  • ART AND GRAPHICS
  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.
  • ENEMIES
  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.
  • C.A.M.P., WORKSHOPS, AND CRAFTING
  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.
  • QUESTS
  • Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.
  • PVP
  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.
  • USER INTERFACE
  • Languages: Korean fonts will now be displayed correctly in game menus.
  • Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

If you're a Fallout 76 struggling to survive in the apocalypse, we've got a big old Fallout 76 guide for you.

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Matt Martin avatar
Matt Martin: Matt (he/him) has over 10 years' experience in journalism, he has written for multiple trade, consumer, contract, and business-to-business publications in the games, retail, and technology sectors.
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Fallout 76

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