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Did you know? You can put two Legendary effects on some Fallout 4 weapons

Fallout 4 weapon crafting just got even better.

fallout_4_kremvhs_tooth

In Fallout 4, Unique and randomly-generated Legendary weapons and armour offer special effects, such as bonus poison damage, explosive rounds, never-ending magazines, chameleon stealth or extra VATS hit chances.

While most of these effects are tied to the base equipment, a few of them are dependent on attached mods rather than the gear itself - which means you can take them off and put them on something else.

Redditor ketatrypt provided an example: the Kremvh's Tooth weapon. This unique machete is found Dunwich Borers, and has bonus bleed and poison damage - on the Sacrificial Blade mod. Attach this to any random Legendary machete, and you can double dip with another effect.

Woah.

This isn't as intensely exploitable as it sounds, as the the special effects of the vast majority of both Unique and Legendary gear are tied to their base equipment rather than a mod. But still: there's definitely room for some terrific builds.

I need to go an experiment with this a bit, see what I can put together out of the enormous stacks of Unique and Legendary weapons I have lying around in crates in Sanctuary. Have you used this to make anything particularly fancy? I'd love to hear your ideas.

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Brenna Hillier avatar
Brenna Hillier: Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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Fallout 4

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