Diablo 4 patch boosts Glyph XP from Nightmare Dungeons, adds long-awaited Enchantment preview
The latest Diablo 4 patch does not just introduce the Abattoir of Zir, it has plenty more to get excited about.
As promised, Blizzard will be rolling out a new Diablo 4 patch today. Much of what's included in patch 1.2.3 has been discussed in recent livestreams, of course, with the biggest item there being the Abattoir of Zir.
The Abattoir is an ultra-challenging, endgame dungeon similar to Dibalo 3's Rifts, available only to players who completed the seasonal journey for Season of Blood.
Patch 1.2.3 is the last major update for Diablo 4 in 2023, so it also includes the content of Midwinter Blight, the game's first limited-time event. Midwinter Blight is basically Diablo 4's holidays event, but it does not actually go live until December 12 - a week from now.
Abattoir of Zir, on the other hand, will go live immediately alongside the patch, and will be available for the remainder of Season of Blood. The patch also implements the long-awaited ability to preview all possible affixes in the Enchantment menu before you spend your hard-earned Gold on it.
Another really welcome addition is the increase to the Glyph experience earned after finishing a Nightmare Dungeon. This only affects dungeons from Tier 18 upwards, broken down as such.
- By Tier 30: From 66 to 79.
- By Tier 50: From 106 to 139.
- By Tier 75: From 156 to 239.
- By Tier 100: From 206 to 339.
Outside of those major changes, patch 1.2.3 comes with a host of bug fixes, which we've listed below.
Accessibility
- Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
- Fixed an issue that made the Screen Reader malfunction on the Steam Deck.
Dungeons
- Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
- Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
- Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
- Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
- Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
- Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
- Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.
Gameplay
- Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
- Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
- Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier 4.
- Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
- Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
- Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
- Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer).
Season of Blood
- Fixed an issue where Blood Harvesters could quickly disappear after spawning.
- Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
- Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
- Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.
- Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.
UI and UX
- Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
- Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
- Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.
- Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
- Navigating the Seasonal Stash with a controller will now be more consistent.
Miscellaneous
- Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer).
- Various visual, performance, and stability improvements.