Destiny update containing changes to shotguns and rifles is live - here's the patch notes
Bungie has released a patch for Destiny, which as previously reported, makes some changes to shotguns and rifles.
The update to Destiny also adjusts various attacks and counter attacks in the Crucible. You'll notice some changes to Elimination Gametypes along with Special Ammo in that section.
In the video above, Arekkz goes into more detail on the changes to shotguns and the sub classes. Be sure to give the video a watch if you want a more through analysis.
We've posted the notes for hotfix 2.5.0.2 below to save you a bit of clicking.
Destiny Hotfix 2.5.0.2
Crucible
Special Ammo
- Adjusted Special ammo economy in all gametypes
- Players start Crucible matches with Special ammo
- Special ammo is now lost upon death - Sidearms are not affected by this change
- Special ammo crates now appear every 60 seconds (initial spawn and respawn)
- Special ammo crates are shared with allies within 75m (down from 100m)
- Special ammo timing in Mayhem is unchanged
Elimination Gametypes
- Round time limit has been reduced to 90 seconds (down from 2 minutes)
- Players only start with Special ammo for Round 1 in Elimination gametypes
- Special ammo timing is 30s initial, then 45s respawns
- Special ammo is wiped at the beginning of subsequent rounds
Weapons
Hand Cannons
- Significantly increased initial accuracy (returns to Launch / Year 1)
- Reduced base range to 35m from 40m
- Reduced Aim Assist and Magnetism at longer ranges
- Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
- Increased Precision Damage modifier to 1.3x (up from 1.25x)
- Increased base damage of low rate of fire Auto Rifles by 2.5%
- Increased in air accuracy
Pulse Rifles
- Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
- Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
- Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
- Reduced the effect of High Caliber Rounds for Pulse Rifles
- Increased in air accuracy
Scout Rifles: Increased in air accuracy
Shotguns
- Shotguns no longer deal precision damage
- The Chaperone and Universal Remote are unaffected by this change
- Note: Universal Remote only deals precision damage when ADS
- Shotguns now have significantly less magnetism when fired from the hip
- Shotguns now have significantly less in air accuracy
- Shotguns no longer have a movement penalty
- Shotguns now deal 20% more damage to combatants
- Rangefinder on Shotguns now increases ADS time by 25%
- Reduced Universal Remote’s Magazine Size to 3 from 5
- Universal Remote now takes longer to reload
Exotics
- Young Wolf’s Howl - Reduced "Howling Flames" ammo cost from 10 to 5
- Truth - Reduced Magazine size from 3 to 1
Classes
General
- Reduced Health of Guardians with Armor values above 10
- Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
- Blink now disables your Radar and HUD for a short time after activation
Hunter
- Throwing Knife now deals Solar Damage on impact Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Hungering Blade
- Immediately starts Health regen
- Restores more Health per kill
- Gives a flat amount of Health/Shield per activation
- Does not immediately start regenerating Shields
Warlock
- Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
- Stormcaller's Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
- Amplitude will continue to grant small range boost to new base range
- Landfall now reduces the total time in Stormtrance
Titan - Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
General
- Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
- Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
- Removed intrinsic Perks Kneepads and Icarus on some Talent grids
- Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
Hungering Blade changes were also "inadvertently applied to the following Perks - for more information check this post:
- Transfusion (Striker Titan)
- Cauterize (Sunbreaker Titan)
- Lifesteal (Voidwalker Warlock)
- Red Death Perk
- Suros Legacy Perk (Suros Regime)
- No Backup Plans
- Ward of Dawn cast
- The Ram
- Apotheosis Veil
- Embrace the Void (Voidwalker Warlock)