Titan changes in Destiny include Sunbreaker nerf, other Subclass adjustments
Bungie has outlined changes being made to the Titan Subclasses. The Sunbreaker (Solar Titan) is getting a nerf, and to give you an idea of what to expect when the changes roll out, we have video detailing everything in full below.
Put together by Arekkz Gaming, the video is a quick summary of key points taken from the notes - which are posted below.
The changes to the Titan Subclasses will be applied when the latest Destiny update goes live next week.
Titan Patch Notes:
Sunbreaker
Melee
- Titan Melee: Extend Titan Melee range (+12.5%)
- Sunstrike: Decrease DOT Time (6.5s ->5.5s)
- Super
- Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
- Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
- Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
- Flameseeker: Turn down Hammer tracking bonus (-25%)
- Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
- Fleetfire: Added +1 Agility stat
- Firekeeper: Added +1 Recovery stat
- Cauterize: Added cooldown (0s -> 3s)
Movement: Catapult Lift: Faster Initial velocity (+5%)
Striker
Melee
- Titan Melee: Extend Titan Melee range (+12.5%)
- Storm Fist: Increase base damage (+18.2%)
- Overload: Now also provides faster melee recharge (+50%)
- Discharge: Additional Damage (+7.69%)
- Discharge: Changed AOE to spherical shape
- Amplify: Increased Super energy bonus (+30%)
Passives
- Headstrong: Now also provides Faster Sprint
- Transfusion: Improve cooldown(5s ->3s)
- Unstoppable: Now provides a total of +2 Armor (+1 additional)
- Unstoppable: Increased damage resistance (+25%)
- Juggernaut: Improved Shield health (+14.3%)
- Juggernaut: Now works when airborne
Movement: Catapult Lift: Faster Initial velocity (+5%)
Defender
- Melee: Titan Melee: Extend Titan Melee range (+12.5%)
- Super: Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
- Movement: Catapult Lift: Faster Initial velocity (+5%)
Bungie said Solar Titans were being nerfed in order to "give other players a glimmer of hope" in PvP. This is why the average KDR is being brought down "so it's closer to the ideal (1.0)." This will also encourage Titans to take alternative paths within the Node tree.
The Arc Titan is getting a bit of love though, with an increase in the average KDR which will make them more competitive with other Subclasses. The change also reinforces the Strikers Hard Charging Melee role.
Finally, Bungie is "doubling down" on the Void Titan's Instant Base/Ready for anything Combat/Support role.