Skip to main content

Destiny 2: Season of the Worthy - Warmind Khanjali Artifact guide

The Season of the Worthy is just getting started and there's a brand new Artifact - the Warmind Khanjali - to help you boost your Power levels beyond the cap.

Each season in Destiny 2, there's a new Artifact that will boost your abilities, improve your weapons and increase your Power level. In Season of the Worthy, you've got the Warmind Khanjali Artifact. It works in a similar way to previous Artifacts and there are new seasonal mods to get to grips with. There are five tiers of mods to unlock, each with unique abilities.

It looks like Sidearms, Auto Rifles, Submachine Guns, and Hand Cannons are getting the most love this time around, with tier 1 mods available for each of the those kinds of weaponry.

These mods are your best bet against the powerful Barrier, Unstoppable, and Overload champions that appear during high-level activities throughout Destiny 2.

As for heavy weaponry, Swords get at least a little attention in the mod department - despite their recent nerf - with disruption causing abilities and protection from damage from sources close to you.

Finally, Arc and Solar classes receive some new mods to play with.

You can see all of the Warmind Khanjali mods for yourself in the table below.

Destiny 2 Season of the Worthy Artifact - Warmind Khanjali

To get your hands on the Warmind Khanjali, you need to complete the "Into the Mindlab" quest. You do this by unlocking the first Seraph Bunker in the EDZ. Speak to Zavala in the Tower to get started.

Mod name:Mod cost:Mod description:
Tier 1:
Anti-Barrier SMG0Grants shield-piercing against Barrier Champions
Anti-Barrier Sidearm0Grants shield-piercing against Barrier Champions
Overload Rounds (auto rifle, submachine gun)0Uninterrupted fire causes disruption against Overload Champions
Unstoppable Hand Cannon0ADS loads an explosive bullet that staggers Unstoppable Champions
Overload Rounds (sidearm, hand cannon)0Consecutive hits causes disruption against Overload Champions
Tier 2:
Enhanced Unflinching Auto Rifle Aim1Greatly reducing flinch from incoming fire while aiming an AR
Enhanced Scatter Projectile Targeting (AR, Machine Guns, SMG, Pulse Rifles, Sidearms, Fusion Rifles)3Improves target acquisition, accuracy, and ADS speed for listed weapon types
Enhanced Auto Rifle Loader1Greatly increases reload speed
Enhanced Small Arms Loader (Hand Cannons, Sidearms, Submachine Guns, Bows)3Greatly increases reload speed of listed weapon types
Enhanced Sword Scavenger 1Swords get larger bonus reserves when you pick up ammo
Tier 3:
Flourising Blade1Defeating enemies with swords has chance to reward a large cache of Glimmer
Splintered Gladius1Defeating Cabal Centurions grants gunsmith materials
While Ye May1Defeating Fallen Captains grants destination materials
Prized Shooting1Defeating enemies with a hand cannon or sidearm grants a small amount of glimmer
Automatic Prize1Defeating enemies with an AR or SMG grants a small amount of Glimmer
Tier 4:
Disrupting Blade0Consecutive sword hits causes disruption to Overload Champions
Surge Detonators2Arc Grenades cause disruption to Overload Champions
Hammer of the Warmind4Defeating an enemy with a Seventh Seraph weapon has a chance to drop a Warmind Cell, destroying them causes an explosion which deals disruption and stagger
Inferno Whip 1Solar melee abilities stagger unstoppable champions
Flare-up3Immediately regain your melee charge when you stagger an Unstoppable Champion
Tier 5:
Passive Guard6When wielding a sword, take less damage from enemies close to you
Soul of the Praxic Fire6Activiating Solar class abilities grants an overshield but increases the cooldown of your class ability
Tyrant's Surge6Dealing damage with Arc melee, Super, or grenade abilities spawns a Warmind Cell
Thunder Coil6Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows
Lightning Strikes Twice7After throwing an Arc grenade, gain increased grenade recharge for a short time - Arc final blows extend the duration of this benefit

To be able to unlock a mod token, you need to gain a bunch of experience through normal play – including everything from shooting regular baddies to completing larger activities and PvP. For players who haven't reached the level cap, you get a small boost to your overall Power when you jump up a level.

A quality of life feature of the Artifact system is that this Bonus Power applies to every Guardian on your account, so you don’t have to grind out levels with both your Titan and Warlock characters. Not only is this extra Power useful for accessing top-tier activities, but also allows lowlier players to push their loot closer to the max.

Read this next