Destiny 2: Season of the Worthy - Warmind Khanjali Artifact guide
The Season of the Worthy is just getting started and there's a brand new Artifact - the Warmind Khanjali - to help you boost your Power levels beyond the cap.
Each season in Destiny 2, there's a new Artifact that will boost your abilities, improve your weapons and increase your Power level. In Season of the Worthy, you've got the Warmind Khanjali Artifact. It works in a similar way to previous Artifacts and there are new seasonal mods to get to grips with. There are five tiers of mods to unlock, each with unique abilities.
It looks like Sidearms, Auto Rifles, Submachine Guns, and Hand Cannons are getting the most love this time around, with tier 1 mods available for each of the those kinds of weaponry.
These mods are your best bet against the powerful Barrier, Unstoppable, and Overload champions that appear during high-level activities throughout Destiny 2.
As for heavy weaponry, Swords get at least a little attention in the mod department - despite their recent nerf - with disruption causing abilities and protection from damage from sources close to you.
Finally, Arc and Solar classes receive some new mods to play with.
You can see all of the Warmind Khanjali mods for yourself in the table below.
Destiny 2 Season of the Worthy Artifact - Warmind Khanjali
To get your hands on the Warmind Khanjali, you need to complete the "Into the Mindlab" quest. You do this by unlocking the first Seraph Bunker in the EDZ. Speak to Zavala in the Tower to get started.
Mod name: | Mod cost: | Mod description: |
---|---|---|
Tier 1: | ||
Anti-Barrier SMG | 0 | Grants shield-piercing against Barrier Champions |
Anti-Barrier Sidearm | 0 | Grants shield-piercing against Barrier Champions |
Overload Rounds (auto rifle, submachine gun) | 0 | Uninterrupted fire causes disruption against Overload Champions |
Unstoppable Hand Cannon | 0 | ADS loads an explosive bullet that staggers Unstoppable Champions |
Overload Rounds (sidearm, hand cannon) | 0 | Consecutive hits causes disruption against Overload Champions |
Tier 2: | ||
Enhanced Unflinching Auto Rifle Aim | 1 | Greatly reducing flinch from incoming fire while aiming an AR |
Enhanced Scatter Projectile Targeting (AR, Machine Guns, SMG, Pulse Rifles, Sidearms, Fusion Rifles) | 3 | Improves target acquisition, accuracy, and ADS speed for listed weapon types |
Enhanced Auto Rifle Loader | 1 | Greatly increases reload speed |
Enhanced Small Arms Loader (Hand Cannons, Sidearms, Submachine Guns, Bows) | 3 | Greatly increases reload speed of listed weapon types |
Enhanced Sword Scavenger | 1 | Swords get larger bonus reserves when you pick up ammo |
Tier 3: | ||
Flourising Blade | 1 | Defeating enemies with swords has chance to reward a large cache of Glimmer |
Splintered Gladius | 1 | Defeating Cabal Centurions grants gunsmith materials |
While Ye May | 1 | Defeating Fallen Captains grants destination materials |
Prized Shooting | 1 | Defeating enemies with a hand cannon or sidearm grants a small amount of glimmer |
Automatic Prize | 1 | Defeating enemies with an AR or SMG grants a small amount of Glimmer |
Tier 4: | ||
Disrupting Blade | 0 | Consecutive sword hits causes disruption to Overload Champions |
Surge Detonators | 2 | Arc Grenades cause disruption to Overload Champions |
Hammer of the Warmind | 4 | Defeating an enemy with a Seventh Seraph weapon has a chance to drop a Warmind Cell, destroying them causes an explosion which deals disruption and stagger |
Inferno Whip | 1 | Solar melee abilities stagger unstoppable champions |
Flare-up | 3 | Immediately regain your melee charge when you stagger an Unstoppable Champion |
Tier 5: | ||
Passive Guard | 6 | When wielding a sword, take less damage from enemies close to you |
Soul of the Praxic Fire | 6 | Activiating Solar class abilities grants an overshield but increases the cooldown of your class ability |
Tyrant's Surge | 6 | Dealing damage with Arc melee, Super, or grenade abilities spawns a Warmind Cell |
Thunder Coil | 6 | Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows |
Lightning Strikes Twice | 7 | After throwing an Arc grenade, gain increased grenade recharge for a short time - Arc final blows extend the duration of this benefit |
To be able to unlock a mod token, you need to gain a bunch of experience through normal play – including everything from shooting regular baddies to completing larger activities and PvP. For players who haven't reached the level cap, you get a small boost to your overall Power when you jump up a level.
A quality of life feature of the Artifact system is that this Bonus Power applies to every Guardian on your account, so you don’t have to grind out levels with both your Titan and Warlock characters. Not only is this extra Power useful for accessing top-tier activities, but also allows lowlier players to push their loot closer to the max.