Destiny 2 Season of Dawn: The Lantern of Osiris guide - best Artifact mods
With the changing of the season comes a brand new Artifact: The Lantern of Osiris. Created by the legendary exiled Warlock to aid in his mysterious travels, The Lantern of Osiris offers a fresh suite of powerful mods to progressively unlock throughout the Season of Dawn.
As usual, there are five tiers of mods for your Guardian to unlock - with a new tier opening up once you acquire 1, 4, 7, and 10 of the other choices.
To gain one unlock token, you need to bank a big chunk of experience through normal play - including everything from shooting regular baddies to completing larger activities. And as you advance through the levels, you get a small boost to your overall Power too.
A quality of life feature of the Artifact system is that this Bonus Power applies to every Guardian on your account, so you don’t have to grind out levels with both your Titan and Hunter characters for example.
Not only is this extra Power useful for accessing top-tier activities, but also allows lowlier players to push their loot closer to the max.
The full list of Lantern of Osiris mods are below, followed by some meta commentary on how you might like to progress through the mod tiers.
Destiny 2 Lantern of Osiris Artifact Mods
Lantern of Osiris Artifact Mod Name | Lantern of Osiris Artifact Mod Tier | Lantern of Osiris Artifact Mod Cost | Lantern of Osiris Artifact Mod Effect | Lantern of Osiris Artifact Mod Type |
---|---|---|---|---|
Anti-Barrier Ranger | 1 | 0 | Grants Bows, Scout Rifles, Pulse Rifles Shield-Piercing | Weapon Mod |
Unstoppable Shot | 1 | 0 | Aiming down sights with a Scout Rifle grants a shot that staggers Unstoppable Champions | Scout Rifle Mod |
Unstoppable Burst | 1 | 0 | Aiming down sights with a Pulse Rifle grants a burst that staggers Unstoppable Champions | Pulse Rifle Mod |
Unstoppable Arrows | 1 | 0 | Fully drawn arrows release a shot that staggers Unstoppable Champions | Bow Mod |
Overload Rounds | 1 | 0 | Uninterrupted fire grants bullets with disruption that are strong against Overload Champions | Weapon Mod |
Enhanced Rifle Loader | 2 | 3 | Greatly increase reload speed of Rifle-class weapons | Arms Armor Mod |
Enhanced Unflinching Rifle Aim | 2 | 3 | Greatly reduce flinching from incoming fire while aiming Rifle-class weapons | Chest Armor Mod |
Enhanced Bow Loader | 2 | 2 | Greatly increase nocking speed of arrows | Arms Armor Mod |
Enhanced Sniper Rifle Loader | 2 | 2 | Greating increase Sniper Rifle reload speed | Arms Armor Mod |
Enhanced Linear Fusion Targeting | 2 | 2 | Greatly improve target acquisition, accuracy, and ADS speed of Linear Fusion Rifles | Helmet Armor Mod |
Solidus Strike | 3 | 1 | Defeating Cabal combatants with finishers grants extra Glimmer | General Armor Mod |
Splintered Gladius | 3 | 1 | Defeating Cabal Centurions grants gunsmith materials | General Armor Mod |
Biomonetizer | 3 | 1 | Defeating Hive combatants grants extra Glimmer | General Armor Mod |
Tithe Collector's Sigil | 3 | 1 | Defeating Cabal combatants grants small amount of Glimmer | General Armor Mod |
Knight Errant | 3 | 1 | Defeating Hive Knights grants destination materials | General Armor Mod |
Breach Resonator | 4 | 5 | Grants melee and grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion ability | Chest Armor Mod |
Molten Overload | 4 | 2 | Solar Grenades cause disruption that's strong against Overload Champions | Chest Armor Mod |
Disruptor Spike | 4 | 2 | Improves the effects of disruption | Chest Armor Mod |
Unstoppable Schwarzschild Condensor | 4 | 2 | Void melee abilities stagger Unstoppable Champions | Chest Armor Mod |
Tenderizer | 4 | 3 | Staggering Unstoppable Champions temporarily boosts weapon damage for allied players | Chest Armor Mod |
Guardian Angel | 5 | 4 | Grants a chance to generate healing orbs on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows | Class Item Mod |
Void Battery | 5 | 5 | Activating Void class abilities grants an overshield, but increases cooldown of ability | Class Item Mod |
Heavy Finisher | 5 | 7 | Finishers generate Heavy ammo at the cost of half of your Super energy | Class Item Mod |
Solar Plexus | 5 | 6 | Increases damage of all Solar melee abilities and gain Super energy from performing finishers with a Solar Subclass equipped | Class Item Mod |
From the Depths | 5 | 3 | Grants bonus Void Super damage if cast while critically wounded. | Class Item Mod |
The first tier of Artifact mods principally deals with Champion level enemies, who come in three varieties: Barrier, Unstoppable, and Overload. These types of enemies appear in high-level activities, including the new Sundial Arena runs on Mercury and Nightfall: The Ordeal.
It’s worth noting that the Anti-Barrier Ranger mod is the only Artifact Mod offered that specifically targets Barrier Champions, so could be worth picking up if you plan on facing off against them. Other than that, go with your preferred weapon choices from the variety on offer, which include: Scout Rifles, Pulse Rifles, Auto Rifles and Submachine Guns, and Bows.
The second tier of mods includes mods for each of your armour slots, and this season looks to favour Rifle-Class weaponry, while also dishing out buffs for the more situational Sniper Rifles, Bows, and Linear Fusion Rifles. Enhanced Rifle Loader and Enhanced Unflinching Rifle Aim have obvious synergy.
Since the third tier of mods mostly deal with buffing your Glimmer acquisition, you’ll likely pick up most of the mods from tiers one and two so you can reach the 7 unlock milestone - unless you’re doing some heavy-duty upgrading in the near future which will suck up all your Glimmer.
At tier 4 you have another chance to grab mods which target Unstoppable and Overload Champions if you passed them up earlier. After their rework, Solar Subclasses are looking strong, so buffing their grenades even further with Molten Overload isn’t a bad idea.
While the higher cost Breach Resonator, Disruptor Strike, and Tenderizer would synergize well with the 0 cost mods from tier 1, improving the effects of Shield-piercing, Staggering, and Disrupting. The Tenderizer looks especially good if you play with a regular fireteam.
Finally, the tier 5 Artifact mods tend to be the highest energy cost and have the most powerful effects.
Which you pick this season looks to be heavily dependent on your playstyle. As we mentioned before, the Solar Plexus looks good with the reworked Solar Subclasses - especially the spammable Titan Throwing Hammer in the Code of the Devastator.
While if you prefer a Void Subclass, then Void Battery is the way to go.
If you like to play more of a support role within a fireteam, consider Heavy Finisher, which prioritises keeping your Heavy weapons stocked at the expense of your Super.
But if you tank damage while you line up the perfect shot, then Guardian Angel - which generates healing orbs when you land precision final blows with accurate weapons like Bows, Scout Rifles, Sniper Rifles, and Linear Fusion Rifles - could be an option.
Now that you're kitted out with new mods, you need to some gear to fix them to. Here's our Season of Dawn Ritual Weapons guide to get you started.
Or if it's Exotics you're after, here's how to get your gauntleted hands on Saint-14's Perfect Paradox Shotgun from the Recovering the Past quest.