DayZ Standalone alpha patch tweaks several systems, full patch notes inside
DayZ Standalone has received a new alpha patch courtesy of Dean Hall's team, addressing several known issues and balancing many factors of the survival sandbox.
Hall's team posted the full patch notes in a Pastebin entry last night, and it goes as follows:
Version: 0.33.114926
This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
Known Issues:
- - Spawns: Loot is not spawning in military tents
- - Spawns: Some structures in Svetlo currently do not spawn loot
- - Server: Servers under load can delay actions from the client
- - Graphics: Only 4 dynamic light sources will be rendered at one time currently
- - Actions: Looting a dead body may make a ghost clone copy of the inventory
New:
- - Actions: chambering SKS round from pile, loading 10 rounds from pile
- - Actions: You can uncuff other players with the hacksaw
- - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- - Actions: Restrained players cannot use inventory or action menu
- - Animations: Player now can take and hide rifle in crouched run
- - Animations: SKS reload animations
- - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- - Crafting: FNX45 pistol can be chambered with single round
- - Crafting: Opening cans with combat knife added
- - Crafting: Opening cans with machete added
- - Crafting: Painting Motorbike Helmets to Black and Green
- - Crafting: Waterbottles and canteens now allow pouring water between them
- - Effects: Magnum revolver ejecting shells when reloading
- - Effects: Magnum revolver sounds - gunshots, reloading
- - Effects: Mosin ejecting shells when cycling
- - Effects: New Mosin sounds - gunshots, cycling, reloading
- - Gear: Improvised courier backpack added
- - Gear: Machete added
- - Gear: Hard hats added in various colors
- - Gear: Motorcycle Helmets have black visor variants
- - Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- - Gestures: Clapping Gesture added, default F5 key
- - Gestures: Pointing Gesture added, default F6 key
- - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- - Server: Player spawns now cached by engine directly, increasing performance
- - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
- - Spawns: Added Bubble goose jackets into the loot spawns
- - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- - Spawns: Healthcare Center now spawns loot
- - Spawns: .45acp box of 25rnds added to loot spawns
- - Spawns: Police stations now spawn loot
- - Systems: Hunger and Thirst slightly modified.
- - Systems: Notifications added to UI for hydration and high energy
- - Systems: Fractures can now occur due to melee and shot damage, not just environmental
- - Systems: Fractures (arms/legs) now saved and loaded correctly from database
- - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- - Zombies: Different types of Military zombies now have tougher attack values and improved durability
- - Zombies: Engine dynamic obstacle checking (zombie, another player)
- - Zombies: Svetlojarsk zombie spawns added
- Fixed:
- - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- - Actions: Keys won't disappear after uncuffing
- - Actions: loading ammo works for sprayed Mosin variants
- - Actions: Read/Writing notes with paper and pen now works again
- - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- - Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- - Art: Bug allowing players to clip through geometry of the police station building.
- - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- - Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- - Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- - Animations: changed animation for equipping the compass
- - Animations: Proper animation played when taking pistol in run
- - Animations: Changing stances is faster now both for armed and unarmed player
- - Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- - Animations: Mosin bolt animation after each shot updated to match hand animation
- - Animations: Removed footstep sound from pointing animations
- - Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- - Animations: Clapping now possible to initiate while holding 2 handed weapons
- - Config: Berries have more nutrition now
- - Crafting: You can no longer saw off sawed off shotgun
- - Crafting: Can spraypaint M4 to green or black
- - Crafting: Damage is now transferred when items are painted
- - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- - Crafting: Spraypainting an M4 won't delete your carry handle
- - Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- - Crafting: You won't loose attached universal weapon flashlight after M4 painting
- - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
- - Effects: Dazed effect plays again when a player is hit/damaged/shot
- - Effects: Some effects were not active locally when a player was restrained
- - Effects: gunshot sound of Magnum reverted to original one
- - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- - Fixed: Popping up texture error for beret models
- - Gear: Spraycans won't deplete after relogging
- - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- - Gear: Headlamp beam raised slightly
- - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- - Gear: ZSh-3 Pilot helmet fixed and updated
- - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- - Gear: Splint position in hand was wrong now corrected
- - Gestures: Taunt defaults correctly to F4 key
- - Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- - Graphics: fix of removing shining object from hand (switch off)
- - Graphics: Roads have per pixel lights
- - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- - Login: Respawn button now works correctly
- - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- - Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- - Spawns: Drastically lowered chance of backpacks spawning on the construction site
- - Spawns: Loot spawn tweaks in some civilian structures
- - Weapons: Mosin recoil increased
- - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- - Weapons: It is no longer possible to attach longrange scope onto SKS
- - Weapons: M4 carry handle can now be attached to painted variants of M4
- - Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
- - Zombies: Better filter/check of attack hits directly in engine
- - Zombies: Military zombies made tougher
Hotfixed:
- - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- - Crash: Client crash on exit, all systems 100% reproduction
- - System: Previous build caused overzealous starvation to occur
Via MP1st.