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Counter-Strike: Global Offensive PC update out today, patch notes here

Counter-Strike: Global Offensive launched on PC this Tuesday and Valve has already addressed some issues with another update that went live last night. Check out the full patch notes here:

Gameplay

  • Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
  • Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
  • Increased amount of tagging that results from hits.

Bugs

  • Fixed the scoreboard turning toggleable in the end match state.
  • Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
  • Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
  • Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

Community

  • Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
  • Exposed mp_forcecamera convar.
  • Exposed set of server hibernate convars.
  • Fixed code that was preventing mapper-placed weapons.

Thanks CVG.

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