In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
Seemingly everyone is playing Nintendo's new life sim at the moment -- even those who would never normally touch social games. What's Nintendo done differently to the hundreds of Facebook game developers out there?
Ubisoft's Watch_Dogs was set to be a next generation launch title, but ended up being delayed at the very last moment. Is it worth the extra six-month wait? Oh yes. Oh yes indeed.
Many of today's greatest PC games are sequels or spiritual successors to earlier versions that are still hugely fun to play all these years later. We check out the very best of them, and explain why they've become timeless classics.
We all have plenty of favorite gaming memories. But what about our very earliest one? The team looks way, way back into their childhoods to figure that out.
Playing through Super Mario 3D World and want to find all the green stars and beat the entire game? Our massive, comprehensive walkthrough has everything you need to know! And we mean everything!
In this week's Japanese gaming column, we discuss the recent crop of Japanese role-playing games -- and whether any have truly bettered Atlus' slice-of-life-with-monsters classic.
Welcome to Part One of our complete Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering the prologue and sequences 01, 02 and 03.
Welcome to Part Two of our Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering how to successfully beat sequences 04, 05 and 06.
Welcome to Part Three of our Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering how to successfully beat sequences 07, 08 and 09.
The creator of cult classic action game Umihara Kawase discusses the inspiration and design behind one of Japan's most legendary independent action games.
Need some help with Pokemon X and Y? Here's what you need to know to get up and running quickly. Where to begin, what to do, where to go. super training - and what you can create with mega evolutions!
Wanna prove to your friends you know cool indie games better than they do? Indies Did This, a weekly take on what everyone is working on, has you covered.
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.