Follow Double Fine Productions
News
It's been quite the journey.
July 28, 2024
Oisin Kuhnke
News
Following a week with plenty of foot-in-mouth c-suite moments at Xbox, some older ones are returning to the fore.
May 13, 2024
Mark Warren
News
Ooblets has arrived, and it's bringing its Halloween event with it.
Oct. 6, 2023
Rebecca Jones
News
Speaking to staff at Develop 2023, eyes are set to a new (or old?) project once Gang Beasts is wrapped up nicely.
July 20, 2023
Connor Makar
Article
A user experience, facing on-going issues and losing users daily, Twitter isn't the tool it used to be for game devs.
July 19, 2023
Connor Makar
Article
Speaking to developers at Develop 2023, we chat about Game Pass in the wake of the FTC trial.
July 18, 2023
Connor Makar
News
And of course, GTA 5 too.
July 5, 2023
Stephany Nunneley-Jackson
News
The first game is also getting a phyiscal copy included in the Collector's Edition.
July 10, 2022
Oisin Kuhnke
News
Double Fine reveals in exciting new blog post that it’s exploring new ‘ideas’ and ‘visual styles’
Dec. 20, 2021
Tom Regan
News
The latest effort to combat crunch has proven successful.
Sept. 12, 2021
Jeremy Signor
News
Double Fine is finally ready to launch Psychonauts 2, but can the game live up to the original – and do the critics think it's worth picking up?
Aug. 23, 2021
Dom Peppiatt
Review
Psychonauts 2 handles its themes with a deft and gentle hand, nails its humour, and is great to play to boot. It's a game of the year contender.
Aug. 23, 2021
Ty Galiz-Rowe
News
July 19, 2021
Niall O'Donoghue
News
July 12, 2021
Dom Peppiatt
News
June 21, 2021
Dom Peppiatt
News
June 17, 2021
Sherif Saed
News
June 14, 2021
Sherif Saed
News
April 20, 2021
Sherif Saed
News
Oct. 16, 2020
Stephany Nunneley-Jackson
Article
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
March 23, 2020
Mathew Olson
Article
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
Sept. 25, 2019
Nadia Oxford
News
Sept. 6, 2019
Emily Gera
News
Aug. 12, 2019
Hunter Wolfe
Article
Aug. 9, 2019
Jeremy Peel
News
July 11, 2019
Natalie Clayton
News
June 10, 2019
Natalie Clayton
News
June 9, 2019
Natalie Clayton
News
May 22, 2019
Sherif Saed
News
March 21, 2019
Sherif Saed
News
Dec. 7, 2018
Sherif Saed
Article
The making of one of the greatest adventure games ever.
June 25, 2018
Bob Mackey
News
June 13, 2018
Stephany Nunneley-Jackson
Article
The developers behind Knights and Bikes have some words of wisdom from going through Kickstarter.
May 11, 2018
Hirun Cryer
News
Jan. 3, 2018
Sherif Saed
News
June 15, 2017
James O'Connor
News
Feb. 6, 2017
Sherif Saed
News
July 15, 2016
Brenna Hillier
News
June 14, 2016
James O'Connor
News
March 22, 2016
Brenna Hillier
Review
Double Fine finally dusts off one of history's greatest adventure games of all time for a special edition that’s not to be missed.
March 22, 2016
Bob Mackey
Article
COVER STORY: LucasArts alumni Peter Chan and Larry Ahern chat about the challenges of making a "cartoon adventure" under the constraints of early '90s technology.
March 9, 2016
Bob Mackey
News
March 8, 2016
Sherif Saed
News
Jan. 12, 2016
Brenna Hillier
News
Jan. 12, 2016
Brenna Hillier
News
Jan. 7, 2016
Brenna Hillier
News
Dec. 9, 2015
Brenna Hillier
News
Dec. 7, 2015
Sherif Saed
News
Dec. 5, 2015
Stephany Nunneley-Jackson
News
Dec. 4, 2015
Stephany Nunneley-Jackson
News
Dec. 4, 2015
Stephany Nunneley-Jackson