Call of Duty: World at War runs better on Xbox One, but not by much
The most recent Call of Duty to be made available on backwards compatibility, World at War, seems to have benefited from the jump to Xbox One.
The Xbox 360 version of Call of Duty: World at War was released on Xbox One via backwards compatibility earlier this week.
The game was targeting 60 frames-per-second back in the day, but constantly missed that target in single-player when the action on screen was too intense. According to analysis by Digital Foundry, when running on Xbox One hardware, World at War appears to hit its 60fps target more often.
Multiplayer was not tested, but performance in Zombies mode is as good as it was on Xbox 360, with minimal drops.
Overall, frame-rate is certainly better, but in a lot of cases it's unnoticeable, a far cry from the definite improvement Call of Duty 2 saw.
World at War joins Call of Duty 2, Call of Duty 3, and Black Ops as playable backwards compatible titles. You can buy them directly from Xbox One, or play them for free if you have the Xbox 360 disc, or own digital copies.