Bravely Default Salve-Maker Guide: What are the Best Compound Recipes?
So you want to be a Salve-Maker in Bravely Default? Here's a comprehensive list of all the recipes you can cook up with your items.
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Salve-Maker is one of the best support classes in Bravely Default, as we've discussed in our complete Job guide.
But it's not much good until you know what all the Compound recipes are, is it? Lucky we're here to help out then, isn't it?
There are a total of 89 recipes in the game, but many of them that involve combining two of the same item have either the same effect as a single item or a slightly enhanced effect -- two Potions restores more HP than one, for example, while two Phoenix Downs restores 400HP upon recovering from KO instead of 200. We've omitted these simple recipes in the interests of time.
In the case of curative items, the two ingredients can be mixed in any order. For buff items such as the various Vim concoctions, order is important.
X-Potion
Restores 3000 HP to one target.
- Potion + Ether
- Potion + Turbo Ether
Cure Poison
Restore 150HP and cure poison.
- Potion + Antidote
- Hi-Potion + Antidote
- X-Potion + Antidote
Resurrect
Restore 5,000 HP and bring back target from KO.
- Potion + Phoenix Down
- Hi-Potion + Phoenix Down
- X-Potion + Phoenix Down
Reincarnate
Bring back target from KO, restoring both HP and MP.
- Ether + Phoenix Down
- Turbo Ether + Phoenix Down
Cure Blind
Restore 150HP and cure Blind.
- Potion + Eye Drops
- Hi-Potion + Eye Drops
- X-Potion + Eye Drops
Cure Silence
Restore 150HP and cure Blind.
- Potion + Echo Herbs
- Hi-Potion + Echo Herbs
- X-Potion + Echo Herbs
Cure Sleep
Restore 150HP and cure Sleep.
- Potion + Wakeup Bell
- Hi-Potion + Wakeup Bell
- X-Potion + Wakeup Bell
Cure Dread
Restore 150HP and cure Dread.
- Potion + Balsam
- Hi-Potion + Balsam
- X-Potion + Balsam
Water of Life
Add Regen to target.
- Potion + Hi-Potion
- Potion + X-Potion
Font of Life
Add Reraise to target.
- Hi-Potion + X-Potion
Resist Poison
Make target immune to Poison.
- Ether + Antidote
- Turbo Ether + Antidote
Resist Blind
Make target immune to Blind.
- Ether + Eye Drops
- Turbo Ether + Eye Drops
Resist Silence
Make target immune to Silence.
- Ether + Echo Herbs
- Turbo Ether + Echo Herbs
Resist Sleep
Make target immune to Sleep.
- Ether + Wakeup Bell
- Turbo Ether + Wakeup Bell
Resist Dread
Make target immune to Dread.
- Ether + Balsam
- Turbo Ether + Balsam
Quarter Elixir
Restore 2,500 HP and 250 MP.
- Ether + Hi-Potion
- Ether + X-Potion
- Turbo Ether + Hi-Potion
Half Elixir
Restore 5,000 HP and 500MP.
- X-Potion + Turbo Ether
Dry Ether
Restore 500MP.
- Ether + Turbo Ether
Smelling Salts
Cure a variety of status ailments, like a Remedy.
- [Any status-curing item except Remedy] + Phoenix Down
Beast Vim
Raise Physical Attack by 30% for 4 turns.
- Beast Liver + Beast Liver
Aquat Vim
Raise Physical Attack by 10% for 4 turns.
- Hard Scale + Beast Liver
Bug Vim
Raise Physical Attack by 20% for 4 turns.
- Insect Antenna + Beast Liver
Plant Vim
Raise Physical Attack by 10% for 4 turns.
- Raise Physical Attack by 10% for 4 turns.
Ghost Vim
Raise Physical Attack by 10% for 4 turns.
- Spirit Bone + Beast Liver
Demon Vim
Raise Physical Attack by 10% for 4 turns.
- Demon Tail + Beast Liver
Dragon Vim
Raise Physical Attack by 50% for 6 turns.
- Dragon Fang + Beast Liver
Beast Aura
Raise Magic Attack by 10% for 4 turns.
- Beast Liver + Spirit Bone
Aqua Aura
Raise Magic Attack by 10% for 4 turns.
- Hard Scale + Spirit Bone
Bug Aura
Raise Magic Attack by 10% for 4 turns.
- Insect Antenna + Spirit Bone
Plant Aura
Raise Magic Attack by 20% for 4 turns.
- Monster Fiber + Spirit Bone
Ghost Aura
Raise Magic Attack by 10% for 4 turns.
- Spirit Bone + Spirit Bone
Demon Aura
Raise Magic Attack by 30% for 4 turns.
- Demon Tail + Spirit Bone
Dragon Aura
Raise Magic Attack by 50% for 6 turns.
- Dragon Fang + Spirit Bone
Beast Coat
Raise Physical Defense by 10% for 4 turns.
- Beast Liver + Hard Scale
Aqua Coat
Raise Physical Defense by 10% for 4 turns.
- Hard Scale + Hard Scale
Bug Coat
Raise Physical Defense by 10% for 4 turns.
- Insect Antenna + Hard Scale
Plant Coat
Raise Physical Defense by 10% for 4 turns.
- Monster Fiber + Hard Scale
Ghost Coat
Raise Physical Defense by 30% for 4 turns.
- Spirit Bone + Hard Scale
Demon Coat
Raise Physical Defense by 10% for 4 turns.
- Demon Tail + Hard Scale
Dragon Coat
Raise Physical Defense by 50% for 6 turns.
- Dragon Fang + Hard Scale
Beast Soul
Raise Magic Defense by 10% for 4 turns.
- Beast Liver + Demon Tail
Aqua Soul
Raise Magic Defense by 20% for 4 turns.
- Hard Scale + Demon Tail
Bug Soul
Raise Magic Defense by 10% for 4 turns.
- Insect Antenna + Demon Tail
Plant Soul
Raise Magic Defense by 10% for 4 turns.
- Monster Fiber + Demon Tail
Ghost Soul
Raise Magic Defense by 10% for 4 turns.
- Spirit Bone + Demon Tail
Demon Soul
Raise Magic Defense by 30% for 4 turns.
- Demon Tail + Demon Tail
Dragon Soul
Raise Magic Defense by 50% for 6 turns.
- Dragon Fang + Demon Tail
Fire Bane
Make target vulnerable to Fire.
- Insect Antenna + Phlogiston
Water Bane
Make target vulnerable to Water.
- Insect Antenna + Permacrystal
Wind Bane
Make target vulnerable to Wind.
- Insect Antenna + Fairy Wing
Lightning Bane
Make target vulnerable to Lightning.
- Insect Antenna + Fulmen Shard
Earth Bane
Make target vulnerable to Earth.
- Insect Antenna + Desert Rose
Light Bane
Make target vulnerable to Light.
- Insect Antenna + Glitterbug
Dark Bane
Make target vulnerable to Dark.
- Insect Antenna + Dark Matter
Resist Fire
Make target immune to Fire.
- Monster Fiber + Phlogiston
Resist Water
Make target immune to Water.
- Monster Fiber + Permacrystal
Resist Wind
Make target immune to Wind.
- Monster Fiber + Fairy Wing
Resist Lightning
Make target immune to Lightning.
- Monster Fiber + Fulmen Shard
Resist Earth
Make target immune to Earth.
- Monster Fiber + Desert Rose
Resist Light
Make target immune to Light.
- Monster Fiber + Glitterbug
Resist Dark
Make target immune to Dark.
- Monster Fiber + Dark Matter
Giant's Draft
Double maximum HP and restore all HP.
- Beast Liver + Dragon Fang
Turtle Split
Lower target's Physical Defense for 4 turns.
- Hard Scale + Dragon Fang
Element Boost
Raise target's elemental attack power for 5 turns.
- Monster Fiber + Dragon Fang
Haste Brew
Raise Speed for 4 turns.
- Insect Antenna + Dragon Fang
Dark Breath
Inflict damage equal to user's maximum HP minus current HP on target.
- Spirit Bone + Dragon Fang
Shadowflare
5,000HP of Dark damage.
- Demon Tail + Dragon Fang
Dragon Breath
Inflict damage equal to user's current HP.
- Dragon Fang + Dragon Fang
Divine Rain
1,500HP Light damage on group.
- Glitterbug + Glitterbug
Dark Sigh
1,500HP Dark damage on group.
- Dark Matter + Dark Matter
Bomb Arm
Major Fire damage on group.
- Phlogiston + Phlogiston
Arctic Wind
Major Water damage on group.
- Permacrystal + Permacrystal
Pantheon's Wrath
Major Lightning damage on group.
- Fulmen Shard + Fulmen Shard
Tengu Sneeze
Major Wind damage on group.
- Fairy Wing + Fairy Wing
Earth Mallet
Major Earth damage on group.
- Desert Rose + Desert Rose
Rage Orb (Compounding Failure)
Inflict slight damage and make target more likely to be attacked.
- Any combination of items not listed above.
Need some help, hints or tips on Bravely Default? Check out these great USgamer guides:
Bravely Default Guide: How to Rebuild Norende - And Why You Need to Do It
Bravely Default Job Guide: Commands, Combinations and Skills to Make the Best Party Setups