Bravely Default: For The Sequel includes microtransactions
Bravely Default: For The Sequel adds a new feature to the Flying Fairy formula making it easier - a feature you can gain unlimited access to by shelling out real world cash.
Translating from Famitsu, Siliconera reports Square Enix has added a feature called Bravely Second, which increases damage and allows the player to stop time in battle.
To use Bravely Second, players must spend SP, a limited resource - so it's best reserved for the hardest fights. Players earn SP whenever their 3DS in in sleep mode, receiving one point every eight hours for a maximum of three every day.
However, you'll also be able to purchase SP from the Nintendo eShop, in the form of SP Drinks, which offer three points each.
Producer Tomoya Asano said Bravely Second was added because Square Enix didn't want to change the game's character by fiddling with the difficulty, but wanted to add a new way to play.
“Bravely Second isn’t a de-merit, but a system that gives players an advantage. It’s convenient, and very powerful,” he said.
“With that said, since it requires putting the Nintendo 3DS in sleep-mode to accumulate SP, players will most likely only be able to use it twice or three times a day. I expect people to use it after asking themselves ‘should I use that trump card?’
"The reason we decided to go through with the plan is because of our wish to have as many people possible beat the game. Some players might want to continue with the story but might not be able to beat the boss no matter how hard they try, and eventually give up on the game, which is the last thing we’d want.”
The producer said that Bravely Default has always been a bit unbalanced, thanks to the Friend Summon and Ability Link features, and that the lack of balance is one of its charms.
SP Drinks have not been priced yet. Bravely Default: For the Sequel is a re-release of Bravely Default: Flying Fairy. it's coming to Europe on December 6 and arrives in North America early next year.