Black Ops 2: Official perks & gun list revealed, new Create-a-class explained
Call of Duty: Black Ops 2 multiplayer was playable in Cologne at a pre-show event hosted by Activision. VG247 was at the scene to play a full two hours, and to make note of the games exhaustive new create-a-class system, as well as perks, attachments, gadgets and more.
Before the carnage began, Treyarch studio head Mark Lamia took to the stage to talk us through Black Ops 2's overhauled create-a-class system, which the developer dubbed internally as 'Pick 10'.
Why 'Pick 10'? Because you are free to choose any ten items from a Black Ops 2 arsenal of over 100 separate pieces of kit, rewards, modifiers and perks. You can choose anything - even sacrifice your primary weapon in favour of another perk if you wish.
Fancy three perks and three score streak rewards in your class? That'll be six of you ten points. Want a shotgun with reduced recoil and a sight? That'll be three points. It's entirely up to you how you tailor your load-out.
You can even spend one of your ten points on a 'Wildcard' - a modifer that allows you to bent the ten point rule slightly, such as taking a third attachment for your gun, or a second perk from one of the three perk tiers.
Another Wildcard lets you set your weapon's fire mode, so you can turn your fully automatic Type 25 rifle into a burst or single shot if you fancy some more control. It's a massive system with a hue number of possibilities.
Bets of all this doesn't let people break the rules, because your ten points are spend quicker than you realise. You can then swap items in and out to get some of your allowance back, and to really hone your custom class.
You can't unlock everything in one playthrough either. Each time you level up by gaining experience, you get one unlock token and a choice of seven new pieces of kit. You can only pick one. The only way to get everything is to Prestige.
So, here is a complete rundown of every 'Pick 10' item in the Black Ops 2 build we played. This isn't everything the game has to offer, but it's a decent-sized wedge.
Guns
Assault rifles
- Type 25
- M8A1
- SA-58
- SIG556
- SCAR-H
- AN-94
- SMR
Shotguns
- M1216
- Saiga-12
- R-870 MCS
LMG
- LSAT
- QBB LSW
- Mk 48
Sniper Rifles
- DSR 50
- SVU-AS
- Ballista
SMG
- MP7
- Chicom CQB
- PDW-57
- Skorpio EVO III
- MSMC
Specials
- Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)
Secondary
Launchers
- FHJ-18 AA (Vehicle lock-on, two rockets)
- RPG
- SMAW
Pistols
- KAP-40
- Tac-45
- Executioner
- B23R
Lethal Slot
- Grenade
- Semtex
- Combat axe
- Claymore
- C4
- Bouncing Betty
Attachments
- Reflex sight
- ACOG sight
- Target Finder (Paints red squares around hostiles)
- Hybrid Optic
- Suppressor
- Fast Mag
- Fore Grip
- Laser Sight
- Adjustable Stock
- Quickdraw
- Millimetre Scanner
- Grenade Launcher
- Select Fire Mode
- FMJ Rounds
- Extended Clip
Tactical slot
- Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
- Smoke grenade
- Sensor grenade
- Flashbang
- Concussion grenade
- Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
- Tactical Insertion
Wildcards (Bend the rules of the 'Pick 10' system slightly)
- Perk 1 Greed (Lets you choose a second perk from tier 1)
- Perk 2 Greed
- Perk 3 Greed
- Primary Gunfighter
- Secondary Gunfighter
- Overkill
- Danger Close
- Tactician
Perks (Note: Perks can no longer go pro)
Tier 1
- Ghost (Now only hides you from UAVs when you are moving)
- Lightweight
- Flak Jacket
- Blind Eye
- Hardline
- Lightweight
Tier 2
- Cold Blooded
- Hard Wired
- Scavenger
- Toughness
- Fast Hands
Tier 3
- Dead Silence
- Engineer
- Tactical Mask
- Extreme Conditioning
- Awareness
- Dexterity