Bethesda team "pushing the bleeding-edge of RPG development" is hiring
With Bethesda Game Studios working on three long-term projects which are “different” than what the studio has done before, it only makes sense the studio is hiring folks for help in "pushing the bleeding-edge of RPG development" for PC and consoles
The positions which mention the enticing "bleeding-edge" description for RPG development are: Game Programmer, Engine Programmer and two positions for Graphics Programmer.
Granted, information on which game the postre need for isn't mentioned, but it backs up what Todd Howard said during his DICE chat in mid-February. He described how the games are Bethesda-style games due to being "big and crazy," but still "different".
A couple Bethesda Games Studios employees have listed "unannounced" titles on their Linked-In resumes, one being Fallout 4 lead producer, Jeff Gardiner and Skyrim sound designer Dave Schreiber, but nothing further is noted.
Bethesda always keeps projects close to its chest so we likely won't hear about what the Fallout and Elder Scrolls studio is working on for quite some time. And while job listings are nothing shocking news wise, it's still fun to speculate what the teams could be working on at the moment.
So, let the speculation begin.
Thanks, GamesRadar.