DICE disables Proximity Sensors to fix Battlefield 2042 rubber banding, breaks other throwables
Battlefield 2042 servers may be running a little more smoothly now, but at the expense of a new bug.
DICE may be on the right track to figure out the cause of one of the most annoying problems in Battlefield 2042 so far: intermittent rubber banding in multiplayer matches.
Yesterday, the developer disabled the Proximity Sensor throwable, believing it has something to do with the widespread rubber banding problem players have been experiencing since early access began. DICE later performed some testing, and found that removing the sensor helped with server performance, so it decided to keep it disabled as it performs more tests.
The Proximity Sensor remains disabled, but DICE did manage to deploy a server-side fix that it said further improved server performance. The problem is, in the process of all this, it broke other throwables.
When selecting a throwable (grenade etc.) through the deploy screen, the UI shows incorrect icons. This is leading players to believe that they cannot select the throwable they want, but it's only a visual bug. DICE confirmed that the throwable you select will be the one you spawn with, regardless of what the UI shows.
Though it's great to see DICE moving quickly to address such a widespread issue, this isn't the first time the UI basically lied to us. Players recently discovered that the weapon customisation screen is misleading, with attachment descriptions not matching what they actually do.
For the list of all other Battlefield 2042 known issues on DICE's radar, check the link.