Battlefield 1 They Shall Not Pass: everything you need to understand the complex new Frontlines game mode
If you feel like DICE's description of the new Battlefield 1 game mode Frontlines is lacking, maybe a full breakdown of how the mode works will make things clearer.
Battlefield 1's first expansion, They Shall Not Pass, has officially released for Premium members. Outside of the four new maps, new weapons, and the addition of the French Army, the DLC also brings a new game mode.
The new mode is called Frontlines - a 16v16 affair that blends together the main mechanics of Conquest, and Rush. It's only available on the new They Shall Not Pass maps. In the video above, Westie explains in simple terms how the mode actually plays.
Made entirely of Frontlines footage, the video shows the two types of gameplay the mode offers. In short, Frontlines includes Conquest-style points you need to fight over in order to capture.
These points take a lot longer to capture than in traditional Conquest. Once you successfully capture one, you move on to the next until all three points are captured. Should you manage to push through, Frontlines will then turn into Rush and require you to either attack telegraph posts (MCOMs) or defend them.
The idea here is that the mode creates tug of war battles, since it's rare your team will manage to capture every point unopposed. In reality, one team will successfully take a point, and fail to take the next, which gets the losing team pushed back and so on.
Frontlines does not currently have a time limit, which means, if your team gets pushed back at the last phase, the mode could last close to an hour or even longer. One team needs to successfully push all the way through to the telegraph posts phase, and successfully detonate them.
If you missed it, Battlefield 1's update 1.07 had a couple of undocumented changes that should please players. Unlike Frontlines, however, the changes in the update benefit everyone.