Skip to main content

Pete Davison (Page 7)

How to Build a AAA Studio Overnight
Article

How to Build a AAA Studio Overnight

Ubisoft Toronto's about to launch its first game with Splinter Cell Blacklist - but this is no start-up story. Eurogamer's Martin Robinson reports.
Activision and DLC: Doing it Right
Article

Activision and DLC: Doing it Right

Black Ops II's final DLC was announced today. Pete thinks Activision is going about add-on content in the right way.
Rise of the Triad Review
Review

Rise of the Triad Review

The cult classic shooter from the '90s is back with a bang, but has it learned anything in the last 20 years?
The Importance of Wheaton's Law
Article

The Importance of Wheaton's Law

After a somewhat tumultuous weekend in the games industry, can't we do better in the ways we interact with one another?
The Importance of Fresh Perspectives
Article

The Importance of Fresh Perspectives

Eurogamer's Martin Robinson explores how when engineers and filmmakers turn their attention to games, the results can often be enlightening.
The Universal Systems of Tom Francis
Article

The Universal Systems of Tom Francis

Eurogamer's Tom Bramwell chats with the Gunpoint developer about how his game was always building inside him, even as he continued life as a critic.
You Should Play Fortune Summoners
Article

You Should Play Fortune Summoners

While it was Recettear that put localization specialist Carpe Fulgur on the map, the team's third project is an underappreciated gem well worth checking out.
Looking for Trade
Article

Looking for Trade

Let's talk about Steam Trading Cards. Is it a fun little metagame or just a means to make you spend more money?
No Sleep Till Düsseldorf
Article

No Sleep Till Düsseldorf

The recent Steam sale causes Pete to become enraptured with Euro Truck Simulator 2's heavyweight charms.
Inside the Toy Box
Article

Inside the Toy Box

Eurogamer's Dan Whitehead rediscovers the joy of play on a father-and-son visit to the home of the Skylanders.
The Strange Origins of Flashback
Article

The Strange Origins of Flashback

Eurogamer's Martin Robinson explores how Flashback began as a Godfather tie-in, and how over 20 years later it's making a comeback.
On Video Games, Kids and Outdoor Fun
Article

On Video Games, Kids and Outdoor Fun

A provocative editorial from The Times sparks some debate -- do kids really want to play video games, or are our Xboxes and PlayStations being used as babysitters?
Apples and Oranges
Article

Apples and Oranges

Eurogamer's Tom Bramwell looks at why Apple's recently-released controller designs don't necessarily point towards a consoley future.
Origins of the Open World: Mercenary
Article

Origins of the Open World: Mercenary

We're looking at an impending "year of open world games," but the concept has been around since some innovative games as far back as 1985.
We're All Adults Here... Right?
Article

We're All Adults Here... Right?

A lot of modern gamers have grown up with the industry, and are now fully-grown adults. Why, then, are we still treated like children in many respects?
Seeing the Good Within
Article

Seeing the Good Within

Why would you ever play a "bad" game? To have an interesting experience, of course. Pete turns to John Updike's rules of criticism for inspiration.
Wiird Channels
Article

Wiird Channels

Eurogamer's Rich Stanton raises a glass and bids a fond farewell to several of the Wii's Channels.
Have Traditional MMOs Had Their Time?
Article

Have Traditional MMOs Had Their Time?

Eurogamer's Robert Purchese ponders what the rise of MOBAs and shared-world shooters means for the "traditional" MMORPG in 2013.
Born Slippy: The Making of Star Fox
Article

Born Slippy: The Making of Star Fox

Eurogamer's Damien McFerran talks to the ex-Argonaut staff behind the revolutionary SNES hit, some 20 years after its original release.