Assassin's Creed Odyssey: Fate of Atlantis ending and choices guide
Decide the Fate of Atlantis in one of Assassin's Creed Odyssey's best DLCs!
The second DLC story arc in Assassin's Creed Odyssey is The Fate of Atlantis, where the Eagle Bearer finds themselves in the great fields of Elysium - an afterlife paradise for glorious heroes.
Tasked with learning to control the power of the Staff of Hermes Trismegistus, the Eagle Bearer not only has to wield their new power, but make it out of Elysium in one piece.
We'll keep story details as vague as possible, but beware of spoilers throughout the whole of this page.
This page also assumes that you complete every optional quest in the DLC, including "Give 'em Hades" and "Free their Minds, the Rest Will Follow".
As with the main game, there are many choices you're asked to make along the way to the ending. Here's what we chose to get as close to a "good" ending as we could muster. If you've already beat the DLC and are coming to see if it really ends like that - yes, yes it does. What a cliffhanger...
Dark Horse quest
The first quest where you have to make a decision is "Dark Horse". Here, you must choose whether the old man can keep the horse, whether to get rid of it for Persephone, or give it to Adonis.
We chose to give it to Adonis, and afterwards you can go and intimidate the stable boy so Persephone doesn't know. This doesn't seem to have much of an impact either way.
Good News quest
Later, you'll be charged with bringing the Silver Tongue recruiter to Adonis's cause. After saving her son, you'll be presented with a choice of what you want her to preach.
We chose "Adonis will lead the humans to freedom". This will be used against you at the climax of the story, but can be overcome and is preferable to "Hekate is an ally to humans".
The Keeper and Kyros quest
After you rescue Kyros, say "that's clever", but make him come with you to Hermes and Persephone straight away. If you let him dally it'll really annoy Hermes.
The Keeper and the Flame quest
At the end of this quest, keep the Flame for yourself and don’t give the recipe to anyone.
The Keeper, a Killer quest
During the first conversation say "You’re not a murderer Hermes", but eventually agree to kill the captains. Remember to don an Isu helmet when you do. Then say "That did feel good" when you talk to Hermes at the end. Any attempts to persuade him otherwise will end your friendship.
Persephone's Little Birds quest
There are spies in the midst of the rebellion, but it's up to the Eagle Bearer to find out who to remove. You'll be given the choice of whether to go after the Blacksmith or the Messenger.
In the short term, and on the way to getting the good ending to this part of the DLC, the Messenger is a greater threat to the rebellion. However, killing the Blacksmith will reveal some interesting information about the Goddess Aphrodite.
Have another Drink quest
This quest has a big impact on how the ending plays out. When you retrieve Lethe’s water and meet the contact, refuse to it to her and destroy it. She'll realise that her beloved is still alive, and Persephone will find out about Hekate's betrayal.
Popular quest
We completed this quest completely siding with Hekate and the Rebels, but it didn't seem to impact the ending too much. After you've killed the wolf, talk to the man downstairs to warm him about the poison, then go around and sabotage all three wine containers. We said "just a rumor", "to the west", and "Hermes" to their questions, then "Cheers!".
Life for a Life quest
This is a bit of a strange one, as you can only choose Phoibe or Brasidas and not Natakas from the last DLC. The callback to the first cutscene of the game makes amends for this though. This doesn't seem to have a huge impact on the ending, since you can either kill Leonidas or speak to him. If you choose not to kill him he'll send you after the Kyros guy you saved earlier. Bring him to Persephone alive and the quest will end kind of neutrally.
The Beacons are Lit quest
At the start of the quest you can either choose "Fight for me" or "Fight for Aphrodite". To be on the safe side, we chose the Aphrodite option.
No Good Deed quest
It's crunch time, this is where your ending is really won and lost. When you meet Persephone at Hekate’s house, she'll send you to spy on Hekate and Hermes at a compound to the north. Choose "wait", then "wait" again, then "leave". If you wait three times or interrupt at all Hekate will get the upper hand.
After you've left rush to Persephone’s house, and in the ensuing conversation lie every time by choosing the option with the scales next to it. Say "Hekate broke into your sanctuary - Persephone will know she's the only one with the key - then say "Hekate is the traitor, not me". Persephone knows that you destroyed the water, so she'll be torn between the two of you.
It doesn't seem to make a difference whether you choose "Hekate wants to turn you against me" or "Hekate wants your throne". If it's gone right, Persephone will say that Hekate played a larger role in her misfortunes and force her to tell the truth. This sets you up for the ending you want.
The Rebellion’s Uprising quest
When you meet Adonis, choose "To Battle!" Kill the captains, then the Kolossi and you'll win the battle. This is possible both with and without Leonidas.
In the following cutscene with Hermes, choose "I need your help" and if you're still friends with him you'll skip a boss fight with him and preserve your relationship.
Either way, Persephone throws Hermes off the side of the Acropolis - it doesn't look like you can stop this.
Then if you convinced Persephone to send Hekate away, and she'll let Adonis go.
This leads into the last cutscene both in Elysium and the modern day - there's no way to fight the creature in the cutscene, that will be in part 2.
When you're ready to move onto Episode 2, click here for the second choices guide.