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Arms 2.1 update brings many fixes and balance changes, prepares game for new character

Nintendo has rolled out a new update for Arms on the Switch.

The patch, version 2.1, brings a host of character-specific balance changes, and few fixes to the main game. Though it's a small one, it's laying the groundwork for the next update.

The next update doesn't have a date yet, but Nintendo confirmed it's going to add a new character. That one will be a big update. Here's the tweet from the official Japanese Arms account, via @PushDustIn.

Find the full list of notes below:

General

  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.

Balance

-Master Mummy

  • Increased dash speed.
  • Increased movement speed when jumping.

-Mechanica

  • Increased movement speed when jumping.

-Kid Cobra

  • Adjusted floatation when performing a jump attack.

-Byte & Barq

  • Trained Barq to get up quicker.

-Boomerang

  • Increased speed when throwing in a wide curve.
  • Increased extension speed.
  • Increased homing.

-Coolerang

  • Increased extension speed.
  • Increased homing.

-Revolver

  • Increased extension speed.
  • Improved curving performance.
  • Increased retraction speed.
  • Shortened the time needed from starting a rush to firing the first shot.

-Retorcher

  • Improved curving performance.
  • Increased retraction speed.
  • Increased expansion rate when extending.

-Parasol

  • Increased expansion rate when extending.
  • Increased retraction speed.
  • Decreased expansion rate for charge attacks.

-Megawatt

  • Improved curving performance.
  • Increased retraction speed.

-Slamamander

  • Increased homing

-Tribolt

  • Increased extension speed.
  • Decreased rush damage.

-Triblast

  • Increased speed of charge attacks.

-Homie

  • Increased rush damage.

-Guardian

  • Made it so the electric shock when a charge attack connects lasts longer.
  • Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

-Blorb

  • Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

-Seekie

  • Increased retraction speed.
  • Made it so the electric shock when a charge attack connects doesn’t last as long.

-Ramram

  • Increased retraction speed.
  • Decreased expansion rate for charge attacks.
  • Decreased speed of charge attacks.

-Cracker, Popper, Hydra

  • Increased retraction speed.

-Bubb, Buff

  • Decreased extension speed.
  • Decreased expansion rate when extending.

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