Arms 2.1 update brings many fixes and balance changes, prepares game for new character
Nintendo has rolled out a new update for Arms on the Switch.
The patch, version 2.1, brings a host of character-specific balance changes, and few fixes to the main game. Though it's a small one, it's laying the groundwork for the next update.
The next update doesn't have a date yet, but Nintendo confirmed it's going to add a new character. That one will be a big update. Here's the tweet from the official Japanese Arms account, via @PushDustIn.
Find the full list of notes below:
General
- Moved “Training” to the top menu.
- Added five exercises to “Training”, and added difficulty level indications.
- Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
- When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
- Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
- Changed the pause, results, and replay menus in “Training” to be more convenient.
- For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
- Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
Balance
-Master Mummy
- Increased dash speed.
- Increased movement speed when jumping.
-Mechanica
- Increased movement speed when jumping.
-Kid Cobra
- Adjusted floatation when performing a jump attack.
-Byte & Barq
- Trained Barq to get up quicker.
-Boomerang
- Increased speed when throwing in a wide curve.
- Increased extension speed.
- Increased homing.
-Coolerang
- Increased extension speed.
- Increased homing.
-Revolver
- Increased extension speed.
- Improved curving performance.
- Increased retraction speed.
- Shortened the time needed from starting a rush to firing the first shot.
-Retorcher
- Improved curving performance.
- Increased retraction speed.
- Increased expansion rate when extending.
-Parasol
- Increased expansion rate when extending.
- Increased retraction speed.
- Decreased expansion rate for charge attacks.
-Megawatt
- Improved curving performance.
- Increased retraction speed.
-Slamamander
- Increased homing
-Tribolt
- Increased extension speed.
- Decreased rush damage.
-Triblast
- Increased speed of charge attacks.
-Homie
- Increased rush damage.
-Guardian
- Made it so the electric shock when a charge attack connects lasts longer.
- Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
-Blorb
- Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
-Seekie
- Increased retraction speed.
- Made it so the electric shock when a charge attack connects doesn’t last as long.
-Ramram
- Increased retraction speed.
- Decreased expansion rate for charge attacks.
- Decreased speed of charge attacks.
-Cracker, Popper, Hydra
- Increased retraction speed.
-Bubb, Buff
- Decreased extension speed.
- Decreased expansion rate when extending.