![Interview - Ready at Dawn's Ru Weerasuriya on God of War: Ghost of Sparta, Wii development, piracy and more](https://assetsio.gnwcdn.com/gowghost2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Articles (Page 127)
![Interview - Ready at Dawn's Ru Weerasuriya on God of War: Ghost of Sparta, Wii development, piracy and more](https://assetsio.gnwcdn.com/gowghost2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Remedy's Matias Myllyrinne looks back on Alan Wake and the DLC](https://assetsio.gnwcdn.com/alanwake5.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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![Interview part two - THQ's Bilson on Guillermo del Toro, diversity of talent, the future of UFC Undisputed, tons more](https://assetsio.gnwcdn.com/homefront_FhBPVPo.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Ninja Theory's Tameem Antoniades answers your questions on Enslaved](https://assetsio.gnwcdn.com/enslaved1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview part one - THQ Core boss Danny Bilson on Move/Kinect, creativity, MOH controversy, tons more](https://assetsio.gnwcdn.com/bilson.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Kaufman: Hunted is all about fantasy-based fast-action](https://assetsio.gnwcdn.com/hunted_Fx6hbIt.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![id Software: RAGE multiplayer will be different from DOOM and "what people expect"](https://assetsio.gnwcdn.com/rage_sy79geo.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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![Enslaved - Get your questions answered by Ninja Theory](https://assetsio.gnwcdn.com/enslaved4.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Brink's Paul Wedgwood](https://assetsio.gnwcdn.com/brink5_GyIIaY6.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Killzone 3 multiplayer designer Dan Nanni](https://assetsio.gnwcdn.com/killzone31.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Irrational Games' Ken Levine](https://assetsio.gnwcdn.com/kenlevine3.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Eidos Montreal’s David Anfossi](https://assetsio.gnwcdn.com/david-anfossi.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - SCEE's Andrew House](https://assetsio.gnwcdn.com/andrewhouse.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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Interview - SCEE's Andrew House
![Interview - RAGE's Tim Willits](https://assetsio.gnwcdn.com/tim-willits.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Article
Interview - RAGE's Tim Willits
![The VG247 logo in white on a red background](https://assetsio.gnwcdn.com/vg21.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![The VG247 logo in white on a red background](https://assetsio.gnwcdn.com/vg21.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Red Faction: Armageddon's David Abzug](https://assetsio.gnwcdn.com/redfactionarmageddon_PYuXsT8.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Enslaved's Tameem Antoniades](https://assetsio.gnwcdn.com/enslaved2_5aWJNvz.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Enslaved DLC will be a "side adventure", says Ninja Theory](https://assetsio.gnwcdn.com/enslaved_sUkMsN0.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Deus Ex: Human Revolution's David Anfossi](https://assetsio.gnwcdn.com/deus-ex-human-revolution.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Civilization V's Dennis Shirk](https://assetsio.gnwcdn.com/civilizationv.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Star Wars: The Force Unleashed II's Gavin Leung](https://assetsio.gnwcdn.com/fuii.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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![Interview: Activision studio head, Dave Stohl](https://assetsio.gnwcdn.com/infinitywardlogo2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - XCOM's Jonathan Pelling](https://assetsio.gnwcdn.com/xcom_1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![THQ's strategy is not to acquire studios but "work with talent," says Bilson](https://assetsio.gnwcdn.com/thqlogoa.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Vanquish's Atsushi Inaba](https://assetsio.gnwcdn.com/vanquish_rcsKYoR.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Ghost Recon: Future Soldier's Justin Drust](https://assetsio.gnwcdn.com/ghostrecon1_PPWg5uV.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Assassin's Creed: Brotherhood's Mathieu Gagnon](https://assetsio.gnwcdn.com/acbrotherhood.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![BioWare: SWTOR's voiceover content larger than "50 Star Wars novels"](https://assetsio.gnwcdn.com/swtor1_BUA7QSI.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![SWTOR: Group quests have "double-digit hours" and "giant chains"](https://assetsio.gnwcdn.com/swtor_H5MGwzn.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Star Wars: The Old Republic's Daniel Erickson (part two)](https://assetsio.gnwcdn.com/starwarstor21.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![SWTOR's single-player is "far, far bigger" than any game BioWare's ever done](https://assetsio.gnwcdn.com/swtor_eimYQPd.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![SWTOR's not trying to be a WoW killer, says BioWare](https://assetsio.gnwcdn.com/swtor1_kUwoW4Z.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - Epic's Rod Fergusson](https://assetsio.gnwcdn.com/epicguys1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Article
Interview - Epic's Rod Fergusson
![Interview - SCEE's Andrew House](https://assetsio.gnwcdn.com/andrewhouse.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
Article
Interview - SCEE's Andrew House
![Interview - Microsoft Europe's Chris Lewis](https://assetsio.gnwcdn.com/chrislewis.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview - True Cime: Hong Kong associate producer George Ngo](https://assetsio.gnwcdn.com/truecrime_Wznv3iK.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Blizzard's Tom Chilton](https://assetsio.gnwcdn.com/tomchilton.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Ruffian answers your Crackdown 2 questions](https://assetsio.gnwcdn.com/crackdown-23.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Treyarch: Black Ops is "three games in one"](https://assetsio.gnwcdn.com/callofdutyblackops10.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Call of Duty: Black Ops is all about "variety" says Treyarch](https://assetsio.gnwcdn.com/blackops21.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Treyarch pleased to be doing "something new" with Black Ops](https://assetsio.gnwcdn.com/callofdutyblackops9.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Dead Space 2's Steve Papoutsis](https://assetsio.gnwcdn.com/stevepapoutsis.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Bizarre Creations' Gareth Wilson on Blur](https://assetsio.gnwcdn.com/blur1b1.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Brink (part two) - Splash Damage's Paul Wedgwood](https://assetsio.gnwcdn.com/brink2_8jFZtXV.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Interview: Brink (part one) - Splash Damage's Ed Stern](https://assetsio.gnwcdn.com/ed-stern.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)